Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Super excited to finally show some of the work I've done throughout the years for Diablo IV.
I was mainly focused on player skills for the Necromancer, Rogue and Sorceress.
I was very fortunate to have been able to work on some iconic skills like Bone Spirit and Corpse Explosion, while working with some amazing designers and artist in making the skills the best they could be. I also had the chance to help develop the look for the necromancer's Darkness skills and updating the existing bone and blood magic. The rogue was specially challenging and fun to develop, having 3 additional versions of most of the skills for the Imbue system.
Working on the game has been a blast. The game looks amazing and it's absolutely a labor of love. Huge huge thanks to all the amazing developers that gave their all to this huge project.
League of Legends VFX Reel - Year 1
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...
Real Time VFX Reel - Bruno Afonseca - 2016
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...
Wd Kim - 2018 Reel
2018 Reel Game VFX / UI Art / Motion graphic / Shader / 3d Graphic
cokey VFX reel 2018
this is my reel and couse,.
郭佳特效作品2016
UE4 Unreal vfx Reel by Luoxin
apply for jobs 1026164758@qq.com
VFX Reel 2014
Videogame VFX portfolio for work I made between 2006 to 2013. Featuring samples from inFAMOUS: Second Son, F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot, Gotham City Impostors, and Halo 4. Complete shot list and resume available upon request. (Soundtrack: "Kaz Hayashi '01" by Oxes)
Realtime VFX in Games - Reel 2013
*New Content!* My new 2013 Realtime VFX covers some new work from my time at NetherRealm on Injustice: Gods Among Us, Mortal Kombat DLC.
Mark Eaton \ VFX 2013
Natanel Apfel - VFX Show Reel 2017
A montage of my work over the last few years. Download my additional Interactive FX Demo here: https://natanelapfel.itch.io/napfelfxreel Thanks for watching!
Best Student Portfolio
tearch: cokey 75201400@qq.com
UE4 Unreal vfx Reel by ChengGang
ChengGang work ,cgwell.com China.