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Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
I'm really happy to finally show the work I've done for the Mighty Quest Rogue Palace, a Ubisoft Mobile x Netflix Game. Download the game : https://apps.apple.com/app/id1639990245 OR https://play.google.com/store/apps/details?id=com.netflix.NGP.MightyQuestRoguePalace&pli=1 Trailer : https://youtu.be/zeg2W2mzilc And go check our wonderful and talented team! Lead Artist : https://www.artstation.com/o0hayato0o Concept Artists : https://www.artstation.com/mc-art https://www.artstation.com/edouin https://www.artstation.com/victor_meriel 3D Artist : https://www.artstation.com/linjae https://www.artstation.com/cleme UI Artist : https://www.artstation.com/amandinedelarue FX artist : https://www.artstation.com/verhellepierre Level Designer : https://www.artstation.com/fmaurel
·artstation.com·
Mighty Quest Rogue Palace - VFX concepts, Cinthia Marsana
Stylized Trails #3, SsecretPlayerr Alex
Stylized Trails #3, SsecretPlayerr Alex
Hello again, I decided to return to my favorite effects - stylized trails. This time I made dark magical trails as well as light magical trail. Im trying to understand more about color theory to get the effects to look even better. The background and some objects are taken from the marketplace. Each trail has 5 main parts: additional color, smoke trace, basic color, trail head, particles. You can also see more trails in my profile. I hope you enjoyed it, Bye! Link to the used materials - https://ssecretplayerr.gumroad.com/l/yztrh
·artstation.com·
Stylized Trails #3, SsecretPlayerr Alex
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
·vimeo.com·
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
League of Legends VFX Reel - Year 1
League of Legends VFX Reel - Year 1
2014 Was a good year! I came to Riot Games and received a crash course on 3D Game VFX. Here's a collection of the stuff I had a hand in throughout the year, working on ability and item visual effects in League of Legends. To give credit where it's due, my colleagues on the VFX team at Riot have been fantastic mentors. In our discipline, there aren't any lone wolves. So none of these effects are 100% my own, since multiple artists had a hand (or at least some feedback) in each of them. That being said, when I note "all particles" in the bottom right, that essentially means that I touched a...
·vimeo.com·
League of Legends VFX Reel - Year 1