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HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.1
''HALCYON ZERO’’ 2D VFX ANIMATION part 1 Different concepts , drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’ https://www.halcyon-zero.com Characters and Environment art done by other artists, my part is only VFX Used tool Adobe Animate
The Firebomb Effect
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it
Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks
I do not own the chara design, it's Leandre's.
As for the map, I was inspired by League.
Vfx concepts, Geoffrey Amesse
Discovered recently vfx design at artside concept art during a workshop with Jeremy Vitry and really loved that!
https://www.artstation.com/kuru
2D VFX #1, Yasmine BENNANI-SMIRES
Here's the first part of VFX work done during a school course at Artside under the supervision of Jeremy Vitry ! It was my first time doing VFX and I was really happy experiencing with it. Thanks a lot to Jeremy for his invaluable feedbacks !
https://www.artstation.com/kuru
Artstation Challenge Dragon's Rise - VFX Art - "Projectile Defense Tadpole", Benjamin ADAM
Hey everyone ! I'm very happy to share the first part of my participation for the artstation challenge "Dragon's Rise, The Forgotten Realms" in the VFX category.
This is a defensive spell for the cosmic lava dragon launching a "missile tadpole" which will absorb an enemy projectile into a bubble.
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Crafting VFX for Mario's weapon was really enjoyable!
I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
Bloons TD6 Fan Art - inferno Ring - 3D & Fire VFX, Pedro Bezerra
Fan art of the Inferno Ring tower from Bloons TD6
Made in Blender, Substance Painter and Unity.
Had a ton of fun making this one, and got to try a bunch of stuff I'm not used to to achieve these fire effects!
Chris Sayers
VFX Artist for Mediatonic London.
Working on an NDA project. Credited in, Fall Guys, Fortnite and Temple Run: Puzzle Adventure.
VFX Reel 2019
Call of Duty VFX Demo Reel 2019 All effects are from Black Ops 4
Bertram Raahauge Jensen on Twitter
Did a little more work on the fire VFX. Pew, pew & pew. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/HlMDQRey0q— Bertram Raahauge Jensen (@MrB_Jensen) February 19, 2020
Fire Projectile UE4 , Pawel Margacz
https://twitter.com/pmargacz The plan was to get a better understanding of trails and ribbon system in UE4. Character models made by Bitgem
Fireball / Meteor / Flame Flying With Trail With Alpha Looping Seamlessly Stock Footage Video 467752 | Shutterstock
Stock Footage of Fireball / Meteor / Flame flying with trail with alpha looping seamlessly
Sarah Carmody— Warlock FX Updates (World of Warcraft: Battle for Azeroth)
SUPER excited to launch with these Warlock updates. Many updates to the base rotational spells across all specs, including a bonus suite of FX for the 'green fire' glyph, and added all kinds of new portals for your demon-summoning needs. All 3 specs share a chaotic, unruly, corrupted undertone, but each have a distinct signature look. The Warlock class spans a wide variety of gameplay styles, so these were a fun challenge to work on. There were a lot of different mechanics to convey, and many magic schools represented, and a lot of potentially problematic spell-stacking. For example, th...
Real Time VFX Reel - Bruno Afonseca - 2016
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...
Nathan Huang Real-time VFX Demo-reel 2017
Demoreel for 2017
2c6b67666f402bd6dadb3fb73d78e7da8307e086
Natanel Apfel - VFX Show Reel 2017
A montage of my work over the last few years. Download my additional Interactive FX Demo here: https://natanelapfel.itch.io/napfelfxreel Thanks for watching!
BISHAMON ゲームエフェクトデザインレシピ 作例 23 meteor
2015年6月16日発売された 株式会社アグニ・フレア著 BISHAMON ゲームエフェクトデザインレシピ で説明している作例の動画になります。 2015年9月2日公開
Fire 068 right mix by rt fx db21r6w
battlerite taya 01
battlerite oldur 01
battlerite jumong 01
battlerite iva 01
battlerite ezmo 01
Unity3d Magic Effects Pack 1 (AssetStore demo)
Asset store package of effects for Unity3D Link on asset store https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-pack-1-99856
Unity3d realistic effect 4 (AssetStore demo)
Link on asset store https://www.assetstore.unity3d.com/en/#!/content/85675
UE4 Unreal vfx Reel by ChengGang
ChengGang work ,cgwell.com China.