Immediately hopped onto the new #Genshin update! The vfx just keep getting better and better 馃槏
Loch Urania in Fontaine, for reference 馃寠馃
#vfx #gamedev #realtimevfx #vfxreference #gameart #genshinimpact #fontaine
Personal project I created in my free time using UE5's Niagara system, focusing on honing my skills in Houdini flip simulations and VAT exporting. The project also allowed me to explore the SingleLayer water shader and experiment with its capabilities. The environment and fountain mesh were sourced from Paragon Assets, while all visual effects (fountain, leaves, bugs) were created by me.
Hope you enjoy it!
Destroy All Humans 2 - Reprobed Environment VFX, Jesse Henning
I worked with Plan A and Ruckus Dev in collaboration with the developers of DAH2, Black Forest Games, to help create environmental VFX for water puddles during rain storms. I created materials for the puddles and moving/overflowing water as well as the geyser for the fire hydrant. All particle FX for these were done by fellow and talented VFX Artist Will Jennett. I was also in charge of VFX supervision for multiple cutscenes and Gameplay VFX with a small team of 4 total VFX artists.
Here is some freelance VFX work I've made in the past months I mostly made smaller gameplay and environmental fx I used Unreal Engine 4.27 and 5.1 I also used Houdini to create some of the smoke effects with flipbooks. I may update this in the future if I find a better way to showcase other more context sensitive FX.
Fountain.
Fountain model and tex - not by me.
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Have some issues with grab pass for orthographic camera, but...meh. Will found soulution for some next fountains :)
Fake oldschool reflection for the fish statue :D