Found 305 bookmarks
Custom sorting
Elemental Cubes - Study Breakdown
Elemental Cubes - Study Breakdown
This study came out of a VFX Friday challenge. The idea was to replicate the behavior of natural elements using simple square/cube shapes. The original challenge had a time limit of 1h and on that time I only managed to create the water cube without any of the materials, but that process got me so excited that I ended up spending all my free time on the past week creating the additional four elements. These constraints forced me to focus more on the animation principles behind each element, revisit some old problems, and figure out new solutions for them. Everything on the project was made in Unreal Engine 5.4 This study was a lot of fun, and I hope that with this breakdown I can give some knowledge back to the VFX community and inspire some of you guys to take on a similar challenge!
·artstation.com·
Elemental Cubes - Study Breakdown
Physics-based ground VFX system
Physics-based ground VFX system
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
·artstation.com·
Physics-based ground VFX system
Lords of the Fallen - Pieta VFX, Daryll Española
Lords of the Fallen - Pieta VFX, Daryll Española
Lords of the Fallen - Pieta VFX I had the opportunity to work on Pieta's VFX for Lords of the Fallen alongside these talented colleagues: Ferdinand Corrales, Joshua Fenix, Jiro Alo, Carmelo Vázquez, Fernando Calvo Gutierrez, and Mati González Jiménez. I would also like to thank Oscar Gaya for his guidance and smooth collaboration during the production. Lastly, I want to express my gratitude to Hexworks, CI Games, and Secret6 for providing this great opportunity!
·artstation.com·
Lords of the Fallen - Pieta VFX, Daryll Española
Dark Projectile VFX, Nathaniel Guevarra
Dark Projectile VFX, Nathaniel Guevarra
Wanted to post an old work but decided to tweak it a bit first and made the projectile motion more dynamic. Niagara VFX works assembled in unreal sequencer. Used Character Models/Animation - Downloaded in Mixamo
·artstation.com·
Dark Projectile VFX, Nathaniel Guevarra