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Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
A few of the bow skills I've worked on. I specially like how Tornado Shot turned out, even when compared with other wind themed skills. I also really enjoyed working on Magnetic Salvo, trying to bring out the magnetic feeling with a initially slow projectile that accelerates at the end with a flash of red to represent it being magnetized to the target.
·artstation.com·
Path of Exile 2 - Bow Skills VFX, Gabriel Sanches
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
The remaining elemental spells I made for the Sorceress! For the cold projectiles, I tried to come up with a different style for each one so they're easily recognizable. Eye of Winter uses Freezing Shards as its secondary projectiles, in the same way Fireball releases smaller Firebolts. For the lightning spells, Orb of Storms is my favorite one, a fresh look to a classic skill. The lightning bolt ended up being used in many other different contexts and helped define the style for lightning magic.
·artstation.com·
Path of Exile 2 - Cold & Lightning Spells VFX, Gabriel Sanches
Elemental Cubes - Study Breakdown
Elemental Cubes - Study Breakdown
This study came out of a VFX Friday challenge. The idea was to replicate the behavior of natural elements using simple square/cube shapes. The original challenge had a time limit of 1h and on that time I only managed to create the water cube without any of the materials, but that process got me so excited that I ended up spending all my free time on the past week creating the additional four elements. These constraints forced me to focus more on the animation principles behind each element, revisit some old problems, and figure out new solutions for them. Everything on the project was made in Unreal Engine 5.4 This study was a lot of fun, and I hope that with this breakdown I can give some knowledge back to the VFX community and inspire some of you guys to take on a similar challenge!
·artstation.com·
Elemental Cubes - Study Breakdown
VFX Design, arthur gaubert
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks I do not own the chara design, it's Leandre's. As for the map, I was inspired by League.
·artstation.com·
VFX Design, arthur gaubert
Kill_Zap. , Leonardo Guzmán
Kill_Zap. , Leonardo Guzmán
My first Unreal engine real time effect. A big thanks to the VFX Apprentice community and teachers for the feedback and some of the resources used in this effect. I am not switching completely from illustration, but my dream has always been to work in some games. I hope my drawing and this new passion can get us there!
·artstation.com·
Kill_Zap. , Leonardo Guzmán