Elemental Cubes - Study Breakdown
This study came out of a VFX Friday challenge. The idea was to replicate the behavior of natural elements using simple square/cube shapes. The original challenge had a time limit of 1h and on that time I only managed to create the water cube without any of the materials, but that process got me so excited that I ended up spending all my free time on the past week creating the additional four elements. These constraints forced me to focus more on the animation principles behind each element, revisit some old problems, and figure out new solutions for them. Everything on the project was made in Unreal Engine 5.4 This study was a lot of fun, and I hope that with this breakdown I can give some knowledge back to the VFX community and inspire some of you guys to take on a similar challenge!
Unity particle system - Small explosion
ice, thunder, fire, water.
VFX Reel 2019
Call of Duty VFX Demo Reel 2019 All effects are from Black Ops 4
Real Time VFX Reel - Bruno Afonseca - 2016
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...
Riot Creative Contest 2017
Realtime VFX in Games - Reel 2013
*New Content!* My new 2013 Realtime VFX covers some new work from my time at NetherRealm on Injustice: Gods Among Us, Mortal Kombat DLC.
6 - 10 years ago made a special effect, HYT -
6年-10年前制作的特效作品,翻出来怀念一下 6 - 10 years ago made a special effect, Cherish the memory of the past
Mark Eaton \ VFX 2013
Best Student Portfolio
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