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Granblue Fantasy: Relink - PlayStation Showcase Trailer | PS5 & PS4 Games
Take another look at Cygames’ upcoming action RPG, Granblue Fantasy: Relink, through this brand-new trailer!#PlayStationShowcase #ps5 #ps5games#PS4 #PS4games...
Unity particle system - Small explosion
ice, thunder, fire, water.
hand-painted special effects - Explosion lightning effects
2020年作品。
jojo都馋哭了, Kano-X
解锁评论功能
Project Mugen - Official Gameplay Reveal Trailer
This is a world where "reality" and "anomalies" coexist, where all rules can be broken. The brand new Urban Open-World RPG: Project Mugen is now open for pre-register on its official website!
Fighting Game inspired VFX, Earl Genesis Sagayno
Clash Mini VFX - Update 7, Octopo VFX Studio
VFX for Update 7 of Clash Mini!
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Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
I created the VFX for the player character in the game Scrapped Away.
I use Substance Designer to create the textures, Maya for the 3D mesh, and Unreal Engine 5 to create the VFX using material shaders, Niagara particle systems, and Blueprint scripts.
I made all the VFX, Shader, HUD, Texturing and Charaters.
The Rigging, Animation, Environment and Props were not done by me.
Scrapped Away is a boss fight video game creation project made by eight people and conducted as part of our final year of master's studies in Nantes, France. The game will be playable on itch.io in August 2023.
Sword skill of flame /2023, Yuuki Nakatani
VFX produced in 2023
Flame technique effects with flames and high-speed rushing
kuny auf Twitter
“Lightning⚡️#VFX #unity3d #realtimeVFX #gamevfx #VFXFriday”
giphy.mp4
Elements, Kseniya Marinina
Fx_Cartoon_Practise, Cone
Mage noir arcane spell, Geoffrey Amesse
Illustrations done for the cardgame Mage noir. Done in 2021
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it
Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks
I do not own the chara design, it's Leandre's.
As for the map, I was inspired by League.
Lightning, PSJ
Hero Skill2, Xiaosi Gao
Lightning Ult, Rustam Ryaboy
Personal project
Characters and animations from the Paragon game
2D real-time VFX, Kirill Anchikov
I made this effect using Animation Assistant in Procreate
GameFX-01, haruka Tang
Ue4
vfx游戏特效|黑暗法师攻击(Dark Mage), 在木星
曾经有幸参与过的一个项目,但与项目内容不一致。QQ交流群;916559618
VFX视觉特效|闪电|砸地, 在木星
重新渲染了画质
Kill_Zap. , Leonardo Guzmán
My first Unreal engine real time effect. A big thanks to the VFX Apprentice community and teachers for the feedback and some of the resources used in this effect. I am not switching completely from illustration, but my dream has always been to work in some games. I hope my drawing and this new passion can get us there!
Waven Spells VFX, Sylvain Guerrero
Some VFXs i have worked on, for the game Waven by Ankama. All made in Unity with Shuriken.
https://www.waven-game.com/fr/
Destiny 2: Lightfall: Weapon VFX Updates, Ben Platnick
I had the pleasure of redoing/polishing a couple of existing VFX suites in Destiny 2: Lightfall, along with creating brand new VFX for Stasis Grenade Launchers and Swords.
Special Thanks:
Mark Flieg: Rewards VFX Lead
Some years ago, Vrhaln
Allfather Rage VFX concept, Roxane Amouyal