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Action - Evolution, Alexander Sacher
Action - Evolution, Alexander Sacher
This project shows how action triggering and card evolution are visualized in Mindbug. Some cards don’t just attack, they can instead activate a powerful ability. To highlight both the choice and the source of the effect, I designed this animation, making sure the player immediately understands when a card is using its special action. - As always, happy to hear your thoughts and feedback! - All VFX and shader in this scene were created by me, though only a few are featured in detail here. For a closer look at other effects, check out my additional Mindbug posts. The painted arena background is the work of https://www.artstation.com/evdg and several 3D assets in the arena were contributed by https://www.artstation.com/spyro_k
·artstation.com·
Action - Evolution, Alexander Sacher
Noctazure, Antonio Cappiello
Noctazure, Antonio Cappiello
Noctazure is a personal project where I experimented with combining different techniques to create a dark, ominous blue energy attack. I blended vertex offset, a Houdini RBD simulation, and a Niagara particle system to bring the effect to life. Playing around with the different elements, tweaking the motion, and refining the energy flow was a blast!
·artstation.com·
Noctazure, Antonio Cappiello
Semi-Realistic Angelic Blast VFX
Semi-Realistic Angelic Blast VFX
Hello! I've been trying out semi-realistic style VFX. So here is my new piece made in UE5! I was able to find this very cool animations from Doctor A. on 'sketchfab.com/doctorA'. And by mixing the animations available in the UE sequencer, I came up with this montage. Due to the model looking like an angel, I decided to also follow the angelic look for the VFX. Hope you can all enjoy it
·artstation.com·
Semi-Realistic Angelic Blast VFX
Hoon auf X
Hoon auf X
Immediately hopped onto the new #Genshin update! The vfx just keep getting better and better 😍 Loch Urania in Fontaine, for reference 🌊🫧 #vfx #gamedev #realtimevfx #vfxreference #gameart #genshinimpact #fontaine
·twitter.com·
Hoon auf X
Dark Projectile VFX, Nathaniel Guevarra
Dark Projectile VFX, Nathaniel Guevarra
Wanted to post an old work but decided to tweak it a bit first and made the projectile motion more dynamic. Niagara VFX works assembled in unreal sequencer. Used Character Models/Animation - Downloaded in Mixamo
·artstation.com·
Dark Projectile VFX, Nathaniel Guevarra