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Noctazure, Antonio Cappiello
Noctazure, Antonio Cappiello
Noctazure is a personal project where I experimented with combining different techniques to create a dark, ominous blue energy attack. I blended vertex offset, a Houdini RBD simulation, and a Niagara particle system to bring the effect to life. Playing around with the different elements, tweaking the motion, and refining the energy flow was a blast!
·artstation.com·
Noctazure, Antonio Cappiello
WoW - Shadow Beam FX
WoW - Shadow Beam FX
This is the beam used in the Shadowmoon Valley in-game cinematic, in the Warlords of Draenor expansion. You can see the final cinematic here: http://youtu.be...
·youtube.com·
WoW - Shadow Beam FX
UDK - Dark Soul Energy FX
UDK - Dark Soul Energy FX
In-game effect designed for and rendered in the UDK engine. No lights - 46 Mesh Particles - 475 Sprite Particles 328 Total Tris - Less than 1024x1024 texture...
·youtube.com·
UDK - Dark Soul Energy FX