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Unreal5 Niagara OrbVFX Top tip / 에너지구의 표현방법
Unreal5 Niagara OrbVFX Top tip / 에너지구의 표현방법
초급분들을 위해 구형태의 에너지를 메시와 나이아가라로 각각 만들고,거기에 맞는 재질을 리뷰합니다.orb혹은 에너지구의 표현 사례입니다.언리얼 이펙트 클래스가 궁금한부분린반 카카오톡으로 연락주세요.https://open.kakao.com/o/sXLCuZ2e한국어 지원만 가능!! In...
·youtube.com·
Unreal5 Niagara OrbVFX Top tip / 에너지구의 표현방법
Healing Cosmos, Sen0623
Healing Cosmos, Sen0623
This is the final version I made for the vfx concept "Healing Cosmos" designed by Inès Djezzar, this is a big challenge for me. Huge thanks to Inès Djezzar for the amazing VFX art concept, and all the people who gave me advice. Hope u guys like it ! Original Concept : https://www.artstation.com/artwork/yJ5k0O
·artstation.com·
Healing Cosmos, Sen0623
VFX | Orb, Yann Regourd
VFX | Orb, Yann Regourd
Orb VFX done on my free time, I wanted to create a feeling of moving matter inside of a glass/crystal sphere.
·artstation.com·
VFX | Orb, Yann Regourd
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Hi ^__^ Here is the final result of my participation for the Arstation challenge in VFX Art (real-time) category. ___________________________________________________ Special thanks to Jeanluc Kol for having made this stunning concept that has brought out the best in me. ^^ I am also very grateful to all those peope who have helped with their feedback. _________________________________________ *Made in unreal engine 5. *All the meses were been made with houdini in order to have more control while I iterated. The only mesh that isn't made in this way is the dragon's head that I modeled in blender. *The textures made in substance designer and photoshop software. The complete breakdown you can find it in the challenge post. https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70502 _______ Concept by Jeanuc Kol https://www.artstation.com/jlkfx
·artstation.com·
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Plasma/Magic Ball, Djanco Dewus
Plasma/Magic Ball, Djanco Dewus
Was working on a ice shader, after testing some distortion based on depth i got this funky result on way to strong values. I liked it an continued and these are the results
·artstation.com·
Plasma/Magic Ball, Djanco Dewus