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Energy Orb VFX, Zoltán Kovács
Energy Orb VFX, Zoltán Kovács
This Energy Orb VFX is the part of my Energy Shield VFX Sytem made for Unreal. It's available on FAB marketplace (link below). For this demo I used Ryan Honey's (https://www.artstation.com/raditsys) awesome environment (SciFi Environment - The Orb) from FAB. Energy Shiel VFX System: https://www.fab.com/listings/f2d8f66d-d20d-4674-baa9-6577cef41b6f SciFi Environment - The Orb: https://www.fab.com/listings/bcee8d3e-afcf-4511-a458-114b2eb310c7
·artstation.com·
Energy Orb VFX, Zoltán Kovács
Unreal5 Niagara OrbVFX Top tip / 에너지구의 표현방법
Unreal5 Niagara OrbVFX Top tip / 에너지구의 표현방법
초급분들을 위해 구형태의 에너지를 메시와 나이아가라로 각각 만들고,거기에 맞는 재질을 리뷰합니다.orb혹은 에너지구의 표현 사례입니다.언리얼 이펙트 클래스가 궁금한부분린반 카카오톡으로 연락주세요.https://open.kakao.com/o/sXLCuZ2e한국어 지원만 가능!! In...
·youtube.com·
Unreal5 Niagara OrbVFX Top tip / 에너지구의 표현방법
Healing Cosmos, Sen0623
Healing Cosmos, Sen0623
This is the final version I made for the vfx concept "Healing Cosmos" designed by Inès Djezzar, this is a big challenge for me. Huge thanks to Inès Djezzar for the amazing VFX art concept, and all the people who gave me advice. Hope u guys like it ! Original Concept : https://www.artstation.com/artwork/yJ5k0O
·artstation.com·
Healing Cosmos, Sen0623
VFX | Orb, Yann Regourd
VFX | Orb, Yann Regourd
Orb VFX done on my free time, I wanted to create a feeling of moving matter inside of a glass/crystal sphere.
·artstation.com·
VFX | Orb, Yann Regourd
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Hi ^__^ Here is the final result of my participation for the Arstation challenge in VFX Art (real-time) category. ___________________________________________________ Special thanks to Jeanluc Kol for having made this stunning concept that has brought out the best in me. ^^ I am also very grateful to all those peope who have helped with their feedback. _________________________________________ *Made in unreal engine 5. *All the meses were been made with houdini in order to have more control while I iterated. The only mesh that isn't made in this way is the dragon's head that I modeled in blender. *The textures made in substance designer and photoshop software. The complete breakdown you can find it in the challenge post. https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70502 _______ Concept by Jeanuc Kol https://www.artstation.com/jlkfx
·artstation.com·
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda