dfdsaf0001-0990[1].mp4
finalFantasyOrb.gif
Unreal 5 Lighting Dagger, Nguyen Ho Bac (Brian)
This is my study in late 2020, i have a strong background with unity but i am also trying to break out of my comfort zone. My target for 2023 is VFX for AAA games with Unreal Engine. Wish me luck!
VFX practice, 小山 满
Plasma/Magic Ball, Djanco Dewus
Was working on a ice shader, after testing some distortion based on depth i got this funky result on way to strong values. I liked it an continued and these are the results
Destiny 2: Hearthfire Shell VFX, Ben Platnick
The "Hearthfire Shell" is a new Ghost that debuted with Destiny 2: Season of the Haunted as part of the Solar themed seasonal accessories set. I wanted to give the Ghost a little extra in the cool department, so I put together the VFX you see here in order to enhance the wonderful hard-surface work done by Michael Climer.
Special Thanks:
Mark Flieg and Travis Treadway: Rewards VFX Team
https://www.artstation.com/mfliegjr
https://www.artstation.com/travistreadway55
Michael Climer: Hard-Surface Lead
https://www.artstation.com/mclimer
And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 auf Twitter
“面白いマテリアルになりそうな気配を感じる🤔
#UE4 #UE4Study https://t.co/6ZHko8iorf”
300 Days Of Animation__78
Green Fireball
I made this one for myself so I am happy to share the source file with you :) Done with Flash. Here you go! https://drive.google.com/file/d/0B0MZ_oJNX2BqMElUd0hhSllwc1E/view?usp=sharing