The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game.
The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0.
I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation.
Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
VFX for Update 7 of Clash Mini!
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Art Direction - Zhendi Cao @ Supercell
VFX Artist - Changyong An, Seungho Yoo, Siyul Kang
https://www.artstation.com/capsuleacy
https://www.artstation.com/samuelyoo
Coming up more ideas about the ice VFX, how about let them FLY!? #UE5 #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials #ice https://t.co/139C1dODxO
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...
Inspired by company of heroes and the Command & Conquer games. I spent 3 days total, modelling the hover craft was especially fun, inspired by HomeWorld: Desert of Kharak.
A montage of my work over the last few years. Download my additional Interactive FX Demo here: https://natanelapfel.itch.io/napfelfxreel Thanks for watching!