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The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game.
The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0.
I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation.
Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
Tyres smoke vfx. Unity, URP., Daniil Datsuk
Tyres smoke vfx. Unity, URP.
Marvel Rivals | Cinematic Trailer | No One Rivals Doom
As the Timestream Entanglement engulfs the Multiverse, heroes from across time unleash their full strength to combat the most dangerous Super Villains they'v...
youtube_W3YDdtFO3og_1920x1080_h264.mp4
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HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.2, Ivan Boyko
''HALCYON ZERO’’ 2D VFX ANIMATION part 2
Different concepts, drafts and vfx animations i made during working on Pahdo Lab’s project ''HALCYON ZERO’’
https://www.halcyon-zero.com
Characters and Environment art done by other artists, my part is only VFX
Used tool Adobe Animate
Physics-based ground VFX system
I've made this physics based ground VFX system in Unreal Engine for an AA Off-Road Game. The system use physic parameters to drive the Particle (Niagara) system. It handles: - Tire radius and width - Rotation speed (RPM) and direction - Vehicle velocity - Longitudinal and lateral tire force for spinning and skidding - Surface type - Ground stickiness - Ground color - stone rate - fluid surface deepness - fluid dirtiness
Elemental punch effect created for the game: Fallen Tear the ascension, DAN Santos
This was another sequence of elemental effects that I loved doing for the Fallen Tear the ascension project, I hope you enjoy seeing how the animations turned out.
Pixel Art in Procreate Practiceffects, Devl
A series of quick flicks of the apple pen starts every day off on the right square.
Fighting Game inspired VFX, Earl Genesis Sagayno
Elements, Kseniya Marinina
The power of the 4 elements - VFX, Ulysse Saragas
School challenge done in a week : "reproduce the four elements of Avatar".
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it
Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks
I do not own the chara design, it's Leandre's.
As for the map, I was inspired by League.
Ultimate move, Nguyen Ho Bac (Brian)
This is one my work in 2022
Gunslinger, Junyoung Hwang
Unreal Effect Portfolio
Phone : 010-5119-3578
E-Mail : wnswk162@naver.com
Supergiant Games auf Twitter
“Each Olympian in #HadesGame can imbue your weapons with unique powers, such as Zeus' thunder or Poseidon's waves. Have a look at just how much goes into each such effect by our resident visual FX and UI artist, @kirbyLFO.”
Counter-Strike 2: Responsive Smokes
Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Here is a sampling of some of the icons I created for Demon's Souls. As always, there was a focus on legibility and easy identification - particularly for the spells and healing grass. For the grass we wanted to visually express the maturation stages that each of the types of grass represented. For the spells, we really focused on clarity and introduced a page/scroll backdrop to help players quickly identify whether they were looking at a magic spell or a miracle.
Soul icons were a challenge all of their own - we wanted them to have a feeling of movement and life, as well as express the nature of the creature they originated from.
Art Director:
https://www.artstation.com/madmanmark
ARCANE ⚡ 2DFX | Special Effects Animation
2DFX animation reel | Guillaume DegrooteHere is a compilation of 2D VFX I animated for League of Legends' Arcane season 1.It partially shows the making of ha...
UNITY VFX ITEM DROP, Renzo Solorzano
VFX Geometry fight_II, Pochekunina Yana
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https://twitter.com/rrosanky/status/1593691093409075200?s=20&t=NFPm5OlD3o_YDgg3TFqN8w