The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game.
The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0.
I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation.
Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
The Lost Glitches VFX: Laser Finisher, Dmitry Sarkisov
Hey guys! Last year I've been working with the amazing team on "The Lost Glitches" card game.
The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0.
I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation.
Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
Noctazure is a personal project where I experimented with combining different techniques to create a dark, ominous blue energy attack. I blended vertex offset, a Houdini RBD simulation, and a Niagara particle system to bring the effect to life. Playing around with the different elements, tweaking the motion, and refining the energy flow was a blast!
💥 With the timestream on the brink of collapse, it's time for our heroes to rise!From Tokyo 2099 to the Intergalactic Empire of Wakanda, and to Hydra Charte...
This is my favorite fire exercise. If the "matchstick" wasn't already the "walk cycle of fire" I would want this to be it. Still... give it a try. You'll have a blast, especially when you take it to more complex styles than I can replicate. 90 degrees. 47 degrees. It works at like, any angle. Even 128 Degrees.
Not 451, though. Don't make that joke.
Don't do it.
Procedural cloud with brushstroke textures ☁ Generalist Rei shared a demo of a procedural cloud with easily tweakable brushstroke textures. The artist…