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Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Concepting and designing my dream metroidvania game by myself. Prepared this arm cannon gameplay animation for my character Axel. Everything is made by me from character art to rigging and animation. Character animations and the attack sequence are made in Spine 2D, VFX are frame by frame animated and all edited together in After Effects. Also created a mock UI for fun. I'm planning on making more of these weapon combo animations to showcase some more badass animations and ideas.
·artstation.com·
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli