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Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
This is a hammer impact VFX I created for Tiny Rex’s Wizard of Oz: Idle Merge game. The effect was created mostly in blender by creating both procedural shaders and toon shaders. The cloud component was created by animating by a mixture of code and manual animation by yours truly. The dust component is a procedural shader on a disk mesh and the impact component is conventional vector animation in AE.
·artstation.com·
Wizard of Oz: Idle Merge - Hammer VFX, Bryan Sharpley
Mix 18
Mix 18
Mix_18 for "Elemental 2d FX" You can purchase it here: goo.gl/2z5Byk ----------------------------------------------- Tumblr: timerkaevr.tumblr.com/ Instagram: instagram.com/timerkaev_r Vi...
·rt-fx.deviantart.com·
Mix 18