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Kill_Zap. , Leonardo Guzmán
Kill_Zap. , Leonardo Guzmán
My first Unreal engine real time effect. A big thanks to the VFX Apprentice community and teachers for the feedback and some of the resources used in this effect. I am not switching completely from illustration, but my dream has always been to work in some games. I hope my drawing and this new passion can get us there!
·artstation.com·
Kill_Zap. , Leonardo Guzmán
[2022] Elemental VFX (M+R:SoH), Christiane La
[2022] Elemental VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD. Elemental powers are given by the "Sparks" . Meteors ("Skyrains" & "Slimy Swell") were one of the first polish VFX created for the project. I was in charge of creating "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers. What I did: All VFX shown in the video "Gallery" Some sources files (textures, meshes, shaders) Some in-game integration It's a VFX team effort so I would like to thank Jinni On, Xinwen Mi, Emmanuel Oujoud. ----------------- MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.
·artstation.com·
[2022] Elemental VFX (M+R:SoH), Christiane La
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD. Crafting VFX for Mario's weapon was really enjoyable! I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon. What I did: All VFX shown in the video "Gallery" Some sources files (textures, meshes, shaders) Setup for the VFX gallery Some in-game integration I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers. It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud. ----------------- MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.
·artstation.com·
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
[2022] Stormblade/Hero Sight Technique (M+R:SoH), Christiane La
[2022] Stormblade/Hero Sight Technique (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD. Those Techniques (special ability of a character) share the same Game Design rules, but with slight differences. I decided to go for a smooth and transparent look so the character is not covered or hidden by particles. ----------------- All VFX shown in the videos "Gallery" Some sources files (textures, meshes, shaders) Setup for the VFX gallery Some in-game integration It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud, and special thanks to Isac Amisano. I didn't make the shader on character. ----------------- MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.
·artstation.com·
[2022] Stormblade/Hero Sight Technique (M+R:SoH), Christiane La
Kienan Lafferty
Kienan Lafferty
Nice to meet you! My name's Kienan; I'm a Lead concept artist and illustrator with over 10 years of professional experience. I've worked on AAA games, comics, and films, crafting immersive experiences through artwork and storytelling. I also love teaching and mentoring art students, which I do regularly through the KNKL Show and Skillshare.
·artstation.com·
Kienan Lafferty
Thomas @ Stylized Station auf Twitter
Thomas @ Stylized Station auf Twitter
Demon Slayer - The Hinokami Chronicles has some seriously insane 3D #VFX work. I spent hours last night watching this sequence frame-by-frame to see how it's done. Mostly done in @UnrealEngine according to the game's wiki. Possible breakdown in the future? #gamedev #ue4 https://t.co/cJhZ7wDRVh
·twitter.com·
Thomas @ Stylized Station auf Twitter
Ryohashi on Twitter
Ryohashi on Twitter
draw effects and VFX practiceAlso serves as an upload test for gifs#procreate #aftereffects gif動画化するとどう見えるかのテスト兼ねてるのでなんか同じもの重複して申し訳ない。ラストの爆発部分が見えやすくなったし、画質のチープさが逆にいい味出してる。 pic.twitter.com/cplgFFGX6O— Ryohashi (@1992YAJIRyo) October 25, 2020
·twitter.com·
Ryohashi on Twitter