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The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
Hey guys, It's been a while! Last year I've been working with the amazing team on "The Lost Glitches" card game. The game has finisher mechanics, which allows players to shiny finish off an opposite player once HP reaches to 0. I did several of different finishers, and several of different ambient BG VFX, which I will post as well soon. I've been brainstorming the ideas of VFX and I created the ideas behind most of the finishers, including this one, from idea to realisation. Currently I'm looking for a part-time or freelance opportunities, and possibly available for booking on a full-time employment during the month.
·artstation.com·
The Lost Glitches VFX: Rocket Barrage Finisher, Dmitry Sarkisov
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD. Crafting VFX for Mario's weapon was really enjoyable! I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon. What I did: All VFX shown in the video "Gallery" Some sources files (textures, meshes, shaders) Setup for the VFX gallery Some in-game integration I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers. It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud. ----------------- MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.
·artstation.com·
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
Final version—VFX— Dragon's Rise, Edison ding
Final version—VFX— Dragon's Rise, Edison ding
This is the final version I made for Dragon's Rise: The Forgotten Realms! Big thanks to Jeanluc Kol for the amazing VFX art concept, it was an amazing journey and I learned a lot, thank you again! ___________________________________________________ Meshs are made in 3Dmax, and textures are drawn with Photoshop! The complete breakdown you can find it in the challenge post! https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70763 ___________________________________________________ https://www.artstation.com/jlkfx
·artstation.com·
Final version—VFX— Dragon's Rise, Edison ding
KNKL SHOW 214: Video Game Particles!
KNKL SHOW 214: Video Game Particles!
Get 1 on 1 feedback from me on Skillshare: http://skl.sh/kienan Join the community on FACEBOOK: http://tinyurl.com/pps5r7h LIVE STREAMS at: http://www.twitch.tv/knkltv Read my COMIC HERE: http://emmacomiconline.com Get cool EMMA Swag on PATREON: http://www.patreon.com/emma Download my Brushes HERE: http://fav.me/d5mhbww Thanks for joining me for another show!!!
·youtube.com·
KNKL SHOW 214: Video Game Particles!
Bertram Raahauge Jensen on Twitter
Bertram Raahauge Jensen on Twitter
Did a little more work on the fire VFX. Pew, pew & pew. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/HlMDQRey0q— Bertram Raahauge Jensen (@MrB_Jensen) February 19, 2020
·twitter.com·
Bertram Raahauge Jensen on Twitter
Gif
Gif
小さな効果のcgwell衝撃波、チュートリアルに添付されて、理解するための外観。 33著者:ディアンポストIDを私を助ける:45009
·pinterest.de·
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