Taylor_James_Agents_of_Mayhem.pdf
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
From oceans, rivers and puddles, to ice, snow and fog, water in the open world of Diablo IV's Sanctuary takes many forms and has even more challenges to solve. In this talk, Aaron talks about the pixel and vertex shader techniques employed to...
Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 2019
Dive into the techniques and production lessons learned during the development of Mortal Kombat 11 with Houdini. We will focus on our geometry cache pipeline which allowed us to leverage Houdini’s fluid simulation tools to drive our unique cinematic blood effects. As a studio new to Houdini, we will give a behind the scenes look at some of our assets and share a little bit of the wisdom we’ve gained while ramping up on Houdini over a two year development cycle.
Matt Battaglia is the Technical Art Lead at NetherRealm Studios. With over 14 years of professional experience, Matt has a background in AAA game development, feature film, and teaching. He enjoys developing asset pipelines and pushing the boundaries of what is possible in real time rendering and visual effects. While not chipping away at his ever growing list of research projects or new software to learn, he enjoys tackling home improvement projects and attempting to entertain his wife and daughter with bad dad jokes.
MORE HOUDINI HIVE SIGGRAPH TALKS: https://sidefx.co/2ZE890H
Внутри Disco Elysium - Разбор графики
В этой рубрике мы залезаем в потроха известных видеоигр, чтобы разобраться, как они были сделаны.И сегодня мы расскажем про Disco Elysium.RPG от студии ZA/UM...
ExileCon 2023 - Rendering Path of Exile 2
A talk from Alexander Sannikov, a programmer at Grinding Gear Games. Recorded at ExileCon 2023.
You can find Alexander's YouTube channel here: https://www.youtube.com/channel/UCly0QRJAaJ2UGSGycOQoOdA
The Shadertoy Alexander mentions during the talk can be found here: https://www.shadertoy.com/view/mlscz8
Alexander's article on Radiance Cascades can be found here: https://drive.google.com/file/d/1L6v1_7HY2X-LV3Ofb6oyTIxgEaP4LOI6/view
RFX Talks/Slides | Gallery view
A database with a lot of VFX and Tech-Art related talks and papers. Talks and conferences can be filtered by Artist/Dev name and/or Topics easily find what you are looking for.
gdc_2011_grimes_nonstandard_textures[1].pdf
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
While the quality of photo-realistic real-time graphics in games is advancing daily to near feature-film quality, Arc System Works' RED team took a completel...
The Art Direction of Street Fighter V: The Role of Art in Fighting Games
In this 2017 GDC Talk, Capcom's Toshiyuki Kamei introduces Capcom's techniques of art creation in its development of fighting games like Street Fighter V and...
Visual Effects Bootcamp: Artistic Principles of VFX
In this 2017 GDC talk, Blizzard's Hadidjah Chamberlain and Riot Games' Jason Keyser present a set of artistic fundamentals applicable when crafting visual e...
Unite Europe 2017 - The Real-time VFX of Spellsouls
Video Showcase from the PresentationAll the credits go to artist working on Spellsouls game.All rights belong to Nordeus.
GAT #66: Cool Stuff with Textures
More Game Art Tricks: http://simonschreibt.de/game-art-tricks/ Article to this Video: Permalink: https://simonschreibt.de/gat/cool-stuff-with-textures The In...
GAT #65: Stylized VFX in RIME
More Game Art Tricks: http://simonschreibt.de/game-art-tricks/ Article to this Video: https://simonschreibt.de/gat/stylized-vfx-in-rime/ This talk was given ...
GDC 2013: Julian Love - "Technical Artist Bootcamp: The VFX of Diablo" : Free Download & Streaming : Internet Archive
Technical art is evolving rapidly. In many studios TAs play key roles in developing efficient tools pipelines, and ensuring art content is visually striking...
Visual Effects Bootcamp: Rapid Talks
With a combined game dev experience of 50 years, these 6 VFX artists from Blizzard, Naughty Dog, Nvidia, EA DICE, Vicarious Visions and FXVille will share knowledge over 6 individual rapid presentations, each lasting 10 minutes. During this...