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[Animation] Exploding Shield, Baptiste COLIN
[Animation] Exploding Shield, Baptiste COLIN
A huge thanks to my friend Nicolas TREVISAN for sharing his FX with me! I fell in love with his redesign project of the magic signs from The Witcher in Unity, so I decided to do a little animation that fits with it! . Check his other VFX here: https://www.artstation.com/karha
·artstation.com·
[Animation] Exploding Shield, Baptiste COLIN
Niels Dewitte on Twitter
Niels Dewitte on Twitter
Another one, sorry if the amount annoys people 🥺#RealtimeVFX #VFX #gamedev #UnrealEngine pic.twitter.com/bJfxchCRI5— Niels Dewitte (@Niels_Dewitte) August 23, 2020
·twitter.com·
Niels Dewitte on Twitter
Energy Shield
Energy Shield
I made an energy shield in UE4 for fun a while back. I recently made a similar effect at Bioware for Star Wars (SWTOR). Pretty limited tech in the Bioware ex...
·www.youtube.com·
Energy Shield
Shannon Berke VFX Reel
Shannon Berke VFX Reel
It's been wonderful working at Riot and I wanted to have documentation of some of the visual effects I have been doing on the Champion Update team. Content is from League of Legends, property of Riot Games in Los Angeles. The VFX team at Riot is full of awesome, collaborative individuals so everything you see here has gone through many iterations and feedback sessions. I wouldn't be where I am without them and wouldn't want to take full credit for their additional inspiration and feedback. The other art assets such as animations and characters were created by other wonderful individuals at...
·vimeo.com·
Shannon Berke VFX Reel
Firefall - Water Shield FX
Firefall - Water Shield FX
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
·www.youtube.com·
Firefall - Water Shield FX
Stylized VFX Feedback (Heal AoE, Shield, Stone Projectiles)
Stylized VFX Feedback (Heal AoE, Shield, Stone Projectiles)
Thank you Fenix! I started to use your feedback to improve the Shield effect. First to answer your question: I use both. Its a sphere mesh with a subtle scrolling texture. And i use a base texture and a kind of a ring texture growing over time. So are you trying to say that its looking to flat? Here’s my secound iteration with a dissolving effect and a visual timer (shine on the top right): Same effect with different background: What i did miss to say: Im aiming to do MOBA effects (L...
·realtimevfx.com·
Stylized VFX Feedback (Heal AoE, Shield, Stone Projectiles)
Firefall - Water Shield FX
Firefall - Water Shield FX
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
·www.youtube.com·
Firefall - Water Shield FX