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Artstation Challenge Dragon's Rise - VFX Art - "Projectile Defense Tadpole", Benjamin ADAM
Artstation Challenge Dragon's Rise - VFX Art - "Projectile Defense Tadpole", Benjamin ADAM
Hey everyone ! I'm very happy to share the first part of my participation for the artstation challenge "Dragon's Rise, The Forgotten Realms" in the VFX category. This is a defensive spell for the cosmic lava dragon launching a "missile tadpole" which will absorb an enemy projectile into a bubble.
·artstation.com·
Artstation Challenge Dragon's Rise - VFX Art - "Projectile Defense Tadpole", Benjamin ADAM
Power Players - 2D FX Design, Benjamin ADAM
Power Players - 2D FX Design, Benjamin ADAM
A selection of my FX work for the Power Players TV Show from Jeremy ZAG ! Directed by Tarik HAMDINE Take a look at the Power Players Official Youtube Channel here : https://www.youtube.com/channel/UCf4Mew67VcN7WJhrIvFmC5w
·artstation.com·
Power Players - 2D FX Design, Benjamin ADAM
DIABLO IMMORTAL Launch trailer - FX and PROPS design, Marco Dotti
DIABLO IMMORTAL Launch trailer - FX and PROPS design, Marco Dotti
I'm really happy to share the work i did in 2021, for the launch trailer of Diablo Immortal, thanks to the amazing team of AXIS STUDIOS and Blizzard! I was mainly involved in FX and props, the character concepts I borrowed were made by Bjorn Hurri, which is always an inspiration, along with everyone involved in this project. Congrats to the fantastic crew! Director: Sava Zivkovic Executive Producer: Laura Yeo Producer: Calum Hart Art Director: Gareth Hector Full credits and info on AXIS website: https://axisstudiosgroup.com/work/diablo-immortal/
·artstation.com·
DIABLO IMMORTAL Launch trailer - FX and PROPS design, Marco Dotti
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Here is a sampling of some of the icons I created for Demon's Souls. As always, there was a focus on legibility and easy identification - particularly for the spells and healing grass. For the grass we wanted to visually express the maturation stages that each of the types of grass represented. For the spells, we really focused on clarity and introduced a page/scroll backdrop to help players quickly identify whether they were looking at a magic spell or a miracle. Soul icons were a challenge all of their own - we wanted them to have a feeling of movement and life, as well as express the nature of the creature they originated from. Art Director: https://www.artstation.com/madmanmark
·artstation.com·
Demon's Souls - Icons - Souls, Spells, Grass, Adam Rehmann
Magics Wars. VFX Concepts, Ivik Nier
Magics Wars. VFX Concepts, Ivik Nier
I was working a lot with incredible VFX artists as an VFX Art Director on Magic Wars: Army of Chaos game. I was responsible for feedback and concepting (visualizing how things would look like in the game). A lot of these VFX you can see in actual gameplay done by talented VFX artists from Plarium South.
·artstation.com·
Magics Wars. VFX Concepts, Ivik Nier
Cards of Ethernity (Red Rift) VFX Concepts, Ivik Nier
Cards of Ethernity (Red Rift) VFX Concepts, Ivik Nier
VFX Concepts I've done for Cards of Ethernity game. Some of them exist in this game, done by talented VFX artists. I worked as an Art Director on this project and while I'm working as an Art Director on any project that have VFX I tend to take concept role of VFX to myself. I made lot more of little concepts, this list is only a small part of a work I did for this project.
·artstation.com·
Cards of Ethernity (Red Rift) VFX Concepts, Ivik Nier
#84 - Ruth Mayer, Phanp
#84 - Ruth Mayer, Phanp
Character OPEN to adopt. More info here: https://www.deviantart.com/phanp/art/Adopt-84-Ruth-Mayer-Auction-OPEN-932599887 /// https://www.furaffinity.net/view/49346306/
·artstation.com·
#84 - Ruth Mayer, Phanp
Marsupilami: Hoobadventure - VFX Marsupilami, Ocellus - SERVICES
Marsupilami: Hoobadventure - VFX Marsupilami, Ocellus - SERVICES
Art directors and Art Leads : Antonin Jury and Nicolas Duboc -- Concept Art : Guillaume Normand VFX & Shaders : Emmanuel Blanc & WeiXuan Lin https://www.artstation.com/antoninjury https://www.artstation.com/nicolasduboc https://www.artstation.com/gnormand https://www.artstation.com/blancemmanuel https://www.artstation.com/dingku ©️ Microid / Dupuis
·artstation.com·
Marsupilami: Hoobadventure - VFX Marsupilami, Ocellus - SERVICES
KanLiu auf Twitter
KanLiu auf Twitter
“I think these are the best 4 water rendering from me so far. #water #vfx #drawing #illustration”
·twitter.com·
KanLiu auf Twitter
Marta Nael
Marta Nael
From a very young age, I knew what I wanted to become as a grown-up. So my love for art started at a very early age. I have a love for all artistic disciplines but after completing a Fine Arts degree I started to learn digital art, matte painting and concept art, something which has enabled me to embark in a variety of projects from book and musical album covers, to concept art for videogames, and marketing illustrations amongst many others, with clients such as Blizzard, Wizards of the Coast and Deep Silver. I would describe my work as a game of light and color, which gives way to colorful and painterly illustrations, whether they are characters, environments or concept art. I got my first commissions in 2010 when I was finishing my Fine Arts degree and a year later I won ImagineFX Rising Stars award, and also Expomanga's Best Spanish Illustrator. I've done tutorials for magazines such as Advanced Photoshop or ImagineFX and given many workshops in Spain, while also attending several Comic and Manga Cons in this country. My work has appeared in many artbooks such as Digital Art Masters (3dtotal), Exotique (Ballistic), Sketching from the imagination (3dtotal), Prime books (3dtotal) or Infected by Art. In the last 8 years I've published four artbooks with Spanish publisher Ediciones Babylon, two of them mainly digital, and the other two featuring only traditional media.
·artstation.com·
Marta Nael
VFX, Elena Marín Serna
VFX, Elena Marín Serna
A compilation of several VFX works done for Artside (Game Art School) under the supervision of Jeremy Vitry. The final project of the week was to design a skill kit for Candice, one of his characters. It was a lot of fun to get out of my comfort zone and start to see how dynamic the VFX world is! https://www.artstation.com/kuru
·artstation.com·
VFX, Elena Marín Serna