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Aoe Ice Ult, Luke Kimball
Aoe Ice Ult, Luke Kimball
I wanted to really make something with ice this time and I wanted to make something that might be useable as an ultimate ability. That would freeze the area and then explode and deal damage. I got a lot of help from a lot of wonderful vfx artists to make this happen. I'm really proud of it and all the progress I've achieved thus far!
·artstation.com·
Aoe Ice Ult, Luke Kimball
RTVFX Frost Star, Illia Khamidulin
RTVFX Frost Star, Illia Khamidulin
My submission for Unreal challenge "Spellar Performance" https://forums.unrealengine.com/t/spellar-performance-frost-star/781657 This version slightly different from my original submission, I've done some changes after some feedback from fellow VFX artsists. Initially I wanted to try some new things in material creation and after few successful results I thought it would be nice to combine them together in smth bigger.
·artstation.com·
RTVFX Frost Star, Illia Khamidulin
Lost Ark SoulMaster Skill FX, Lee Kisong
Lost Ark SoulMaster Skill FX, Lee Kisong
Hi. I organized my portfolio while leaving the company. I made all the effects except the character and background. Working on this project, I enjoyed and grew a lot/ Thank you. ™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
·artstation.com·
Lost Ark SoulMaster Skill FX, Lee Kisong
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Quarterly update showcase Dec 2021. check out the cool visual Effects improvement showcase of the Gameplay. DiabloIV :https://diablo4.blizzard.com/en-us/ 00:00 Combat Improvements 00:48 Lighting 01:27 Weather Override 01:46 Dynamic Player Skills 04:01 Weapon Buffs 04:36 Death & blood 05:52 Skill Driven Deaths - Gameplay 09:11 Outra #DiabloIV #Dec2021 #QuarterlyUpdate Enjoying the video? pls make sure to subscribe for a regular dose of top PC games videos! Subscribe : https://www.youtube.com/channel/UCZQEkY9fwMV2qaVspUvYWMQ?sub_confirmation=1
·youtube.com·
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
The Last of Us: Part I...snow and ice shaders
The Last of Us: Part I...snow and ice shaders
The Last of Us: Part I is a particularly special project for me, my enjoyment of the original game inspired me to pursue a career at Naughty Dog and this was the first project for which I was promoted to the position of Principal Artist, which was a brand new position created at Naughty Dog. I fulfilled this role for the duration of the project and it was an incredible learning experience. --- As Principal, I was tasked with expanding upon, and developing new art pipelines that would help empower the environment team to create a visual experience that could truly harness the full potential of the PS5. I also took ownership of some very technically challenging sequences and was responsible for creating many of the modular assets and shaders that would be shared across the project. --- I continued my roles as the Vehicle Specialist (asset creation, art/technical pipeline, management of library) and as a level artist (textures, shaders etc) alongside Naughty Dog Lead Artist, Todd Foster (modelling and layout on the Firefly Lab). --- I have a lot of work to dive into and i'm excited to try and bring breakdowns and insights into some of our workflows, but it's been important to me to also take time to rest and as this is a process I love, I really want time to enjoy it. --- I'll be uploading additional galleries along with detailed information and break downs in the coming weeks (months heh) and I hope those of you that are interested will enjoy some of these galleries to come. --- This has been my third Naughty Dog title and it has been an incredible experience and as always, it takes a monumental team effort in order to make such amazing games. Without the hard work and dedication of the entire team, across all departments, none of this would be possible. Please do check out all of the posts from the other incredible Naughty Dog artists! --- Please enjoy this small gallery and stay tuned for more very soon! ---
·artstation.com·
The Last of Us: Part I...snow and ice shaders
Yue.J auf Twitter
Yue.J auf Twitter
Coming up more ideas about the ice VFX, how about let them FLY!? #UE5 #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials #ice https://t.co/139C1dODxO
·twitter.com·
Yue.J auf Twitter
VFX, Elena Marín Serna
VFX, Elena Marín Serna
A compilation of several VFX works done for Artside (Game Art School) under the supervision of Jeremy Vitry. The final project of the week was to design a skill kit for Candice, one of his characters. It was a lot of fun to get out of my comfort zone and start to see how dynamic the VFX world is! https://www.artstation.com/kuru
·artstation.com·
VFX, Elena Marín Serna
VinceVFX auf Twitter
VinceVFX auf Twitter
For the impact wave, there is a lot of static mesh emission, ghost trails, and UV distortion. The decal is a nice touch that really completes it. VFX6158's charged punch unreal effect. #realtimevfx #realtimevfxartist #vfx #vfxartist #madewithunity #UE4 https://t.co/NhzYX9N3y7
·twitter.com·
VinceVFX auf Twitter
Ice Attack - Ball VFX, Min Pan
Ice Attack - Ball VFX, Min Pan
This is an exercise I did after watching Cheng Gang's VFX tutorial. https://www.magesbox.com/course/detail/course_id/10003
·artstation.com·
Ice Attack - Ball VFX, Min Pan