Was working on a ice shader, after testing some distortion based on depth i got this funky result on way to strong values. I liked it an continued and these are the results
The "Hearthfire Shell" is a new Ghost that debuted with Destiny 2: Season of the Haunted as part of the Solar themed seasonal accessories set. I wanted to give the Ghost a little extra in the cool department, so I put together the VFX you see here in order to enhance the wonderful hard-surface work done by Michael Climer.
Special Thanks:
Mark Flieg and Travis Treadway: Rewards VFX Team
https://www.artstation.com/mfliegjr
https://www.artstation.com/travistreadway55
Michael Climer: Hard-Surface Lead
https://www.artstation.com/mclimer
And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
Clips range from 2014-2016. Most of the footage is from Evolve, though there are a couple from miscellaneous tests. All footage captured in-engine, with the only…
🔥 My Store: https://assetstore.unity.com/publishers/49834👉 Ultimate Impact Fx Pack: https://assetstore.unity.com/packages/slug/178389👉 2D Character Anima...
ArtStation - Daily practice - Orbs, Aleksandr 💥 Romashov
In 2017 i made some fx and sketches for this mobile game. My responsobility for this project was: -Rigging/Skinning - Animations -Effects and UI-Animation -Techical Art "Warfair" - mobile game.
I made this one for myself so I am happy to share the source file with you :) Done with Flash. Here you go! https://drive.google.com/file/d/0B0MZ_oJNX2BqMElUd0hhSllwc1E/view?usp=sharing