UE5_Niagara_Female paladin, IceCola
Ice Shield! VFX, Sarah Menager
More VFX practice with a stylized ice barrier.
Project Emeth : VFX Concepts, Gauthier Chaleyer
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)
吉纳
Unity引擎特效.2D动画特效
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𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 auf Twitter
“WIP!🙂
#UE4 #UE4Study #VFX #realtimeVFX #indiedev #indiegame https://t.co/xV6zgL7JQS”
VinceVFX auf Twitter
For the impact wave, there is a lot of static mesh emission, ghost trails, and UV distortion. The decal is a nice touch that really completes it. VFX6158's charged punch unreal effect. #realtimevfx #realtimevfxartist #vfx #vfxartist #madewithunity #UE4 https://t.co/NhzYX9N3y7
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Fresnel Shield VFX
starcraft_slime_01.gif
Lost Ark Bard Skill FX - YouTube
Lost Ark Monster Arcadia Skill FX - YouTube
[Animation] Exploding Shield, Baptiste COLIN
A huge thanks to my friend Nicolas TREVISAN for sharing his FX with me!
I fell in love with his redesign project of the magic signs from The Witcher in Unity, so I decided to do a little animation that fits with it!
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Check his other VFX here:
https://www.artstation.com/karha
Niels Dewitte on Twitter
Another one, sorry if the amount annoys people 🥺#RealtimeVFX #VFX #gamedev #UnrealEngine pic.twitter.com/bJfxchCRI5— Niels Dewitte (@Niels_Dewitte) August 23, 2020
Ken.kob on Twitter
barrier fx#ue4 #vfx pic.twitter.com/UaFYZgIcPo— Ken.kob (@kbysknt) June 7, 2020
Energy Shield
I made an energy shield in UE4 for fun a while back. I recently made a similar effect at Bioware for Star Wars (SWTOR). Pretty limited tech in the Bioware ex...
Ivan grudinin uryan sa
beast 02 - YouTube
RAC 2014 submit ver
The RiotGames Art Contest 2014 VFX entry Submit version Tool : Unreal4
Eruption
Setting Up Energy Shields in Houdini & Maya
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.
Spellbreak Pre-alpha Teaser
Pre-alpha sign-up and Founder's Packs: https://playspellbreak.com Spellbreak is a new battle royale RPG featuring epic magic combat. Weave spectacular spell ...
Demo Reel 2015
All titles you see here are (C) their owners and publishers. I am but a tiny cog in the grand machine that is game development.
Shannon Berke VFX Reel
It's been wonderful working at Riot and I wanted to have documentation of some of the visual effects I have been doing on the Champion Update team. Content is from League of Legends, property of Riot Games in Los Angeles. The VFX team at Riot is full of awesome, collaborative individuals so everything you see here has gone through many iterations and feedback sessions. I wouldn't be where I am without them and wouldn't want to take full credit for their additional inspiration and feedback. The other art assets such as animations and characters were created by other wonderful individuals at...
Imgur
Firefall - Water Shield FX
Of course I made another water shield! Rendered in the Firefall engine. This is an older water shield I made in UDK: https://www.youtube.com/watch?v=fCWMQRqMs_Y
shield_01.gif - Google Drive
Stylized Game VFX for Unity
Some of my VFX tests relying on 2D animation and scrolling texture sheets.
Blog
Blog 이미지 뷰어입니다.
Stylized VFX Feedback (Heal AoE, Shield, Stone Projectiles)
Thank you Fenix! I started to use your feedback to improve the Shield effect. First to answer your question: I use both. Its a sphere mesh with a subtle scrolling texture. And i use a base texture and a kind of a ring texture growing over time. So are you trying to say that its looking to flat? Here’s my secound iteration with a dissolving effect and a visual timer (shine on the top right): Same effect with different background: What i did miss to say: Im aiming to do MOBA effects (L...