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VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Hi ^__^ Here is the final result of my participation for the Arstation challenge in VFX Art (real-time) category. ___________________________________________________ Special thanks to Jeanluc Kol for having made this stunning concept that has brought out the best in me. ^^ I am also very grateful to all those peope who have helped with their feedback. _________________________________________ *Made in unreal engine 5. *All the meses were been made with houdini in order to have more control while I iterated. The only mesh that isn't made in this way is the dragon's head that I modeled in blender. *The textures made in substance designer and photoshop software. The complete breakdown you can find it in the challenge post. https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70502 _______ Concept by Jeanuc Kol https://www.artstation.com/jlkfx
·artstation.com·
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Last of Us Part 1 | Outskirts Rainy Environment FX, Ethan Webb
Last of Us Part 1 | Outskirts Rainy Environment FX, Ethan Webb
I was responsible for populating a few sections of the outskirts rainy environment, placing and tuning drips, splashes, streams, pouroffs and more! Many thanks to the FX team for setting up each of the myriad of FX used to flesh out a rainy scene. Also thanks to the many hands involved in putting together an environment like this, it was a delight to add my part of this very cool puzzle.
·artstation.com·
Last of Us Part 1 | Outskirts Rainy Environment FX, Ethan Webb