This showcases some of the best stuff I've worked on in 2018. All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from c...
Your first look at all of Anthem's exosuit Javelins, their powerful abilities, and each of their devastating ultimate attacks. 27 Things You Missed from Anth...
current progress of a 6-way lightmap shader (unlit) inspired by Mederic Chasse's post over at realtimeVFX realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339 A few different variants here. Far right is using 1024 textures, which from medium distance is still acceptable in game. Far left is hooked up to sun color. Exhagerated to show effect, but as sun changes color in dynamic world smoke could as well.
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
Here's the submission video for VFX Spark Pack. Inside are effects and blueprints with various uses for all your electrical goodness. I tried to use this pac...
Effect Animation - How to creat 3d effect animation for game Glowing Orb Effect - Water storm ► Link textures : http://adf.ly/1jCLUz ------------------------...
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
This is a series of studies I did from the game Zelda Breath of the Wild. I used Unity as the engine and shaderforge to do the shaders. All the textures, models, animations and shaders were made by me, although the mesh is not optimized, as it was never my intention to use it on a real game. You may find more gifs and screenshots of some work in progresses on my twitter: https://twitter.com/godsgreg I hope you like it!
Videogame VFX portfolio for work I made between 2006 to 2013. Featuring samples from inFAMOUS: Second Son, F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot, Gotham City Impostors, and Halo 4. Complete shot list and resume available upon request. (Soundtrack: "Kaz Hayashi '01" by Oxes)