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6 way lightmap shader (unlit) progress 2
6 way lightmap shader (unlit) progress 2
current progress of a 6-way lightmap shader (unlit) inspired by Mederic Chasse's post over at realtimeVFX realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339 A few different variants here. Far right is using 1024 textures, which from medium distance is still acceptable in game. Far left is hooked up to sun color. Exhagerated to show effect, but as sun changes color in dynamic world smoke could as well.
·vimeo.com·
6 way lightmap shader (unlit) progress 2
Uncharted 4 Selects
Uncharted 4 Selects
Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
·vimeo.com·
Uncharted 4 Selects
VFXSparkPackSubmission
VFXSparkPackSubmission
Here's the submission video for VFX Spark Pack. Inside are effects and blueprints with various uses for all your electrical goodness. I tried to use this pac...
·youtube.com·
VFXSparkPackSubmission
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
This is a series of studies I did from the game Zelda Breath of the Wild. I used Unity as the engine and shaderforge to do the shaders. All the textures, models, animations and shaders were made by me, although the mesh is not optimized, as it was never my intention to use it on a real game. You may find more gifs and screenshots of some work in progresses on my twitter: https://twitter.com/godsgreg I hope you like it!
·artstation.com·
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
VFX Reel 2014
VFX Reel 2014
Videogame VFX portfolio for work I made between 2006 to 2013. Featuring samples from inFAMOUS: Second Son, F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot, Gotham City Impostors, and Halo 4. Complete shot list and resume available upon request. (Soundtrack: "Kaz Hayashi '01" by Oxes)
·vimeo.com·
VFX Reel 2014