Unity VFX:堕, Vfx_haley
Game Effect / Unreal VFX 포트폴리오 2
VFX practice, 小山 满
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4.
Call of Duty Modern Warfare
- Various environmental/gameplay fx
The Walking Dead: Saints & Sinners
Made content for VR in the form of:
- Eye Shader
- Artist friendly Godray Blueprint
- Hair Shader
Forest Fire:
- Authored all fx in UE4 with Cascade
Forest environment by NatureManufacture
NPR Flame Effects.
Personal work done as a hobby. RealtimeVFX wip made mainly in Houdini, Unity and AfterEffects.
Personal Animated Short 【Heat vs Repulsion】自主制作アニメ
Personal animated short "Heat vs Repulsion" by a 19-years-old Chinese student, nickname 光学核心(Optical-Core). Concept, animation, backgrounds, compositing all ...
VFX Concepts, Calvin Li
I took some characters and OCs and created some VFX for them!
Characters:
- Mira (@GoldenmiraVT)
- Elleanor (@ValGomi)
- Penny the Penguin
Personal Works - October 2022, Duc Vu
VFX for Storybook Brawl- 02
Storybook Brawl VFX- 02 I worked on SBB during 2020- 2021. Those are in-dev videos so it can represent unfinished content or placeholder elements. VFX concept, models on the animations, rigging, animations and VFX are made by me.
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Crafting VFX for Mario's weapon was really enjoyable!
I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
#84 - Ruth Mayer, Phanp
Character OPEN to adopt. More info here: https://www.deviantart.com/phanp/art/Adopt-84-Ruth-Mayer-Auction-OPEN-932599887 /// https://www.furaffinity.net/view/49346306/
Water and Fire, Silver Yuan
I want to add a 2D special effect to make it move, similar to the card effect, if I have time.
点线CG-UE特效-SEP-个人作品-UE-VFX, DevinXu
大家好,这是点线CG的UE游戏特效训练营专业,其中一位学员的毕业作品。目前已经帮他推荐就业成功!对UE游戏特效感兴趣的同学,欢迎找老师试学哦。联系加Q,许老师:153952548
Fire-VFX-火特效, LiangShuai
Fire VFX 火特效
Elements 2D fx unity, DAN Santos
Demonstration of 2d effects made with krita and unity aimed at games.
Bloons TD6 Fan Art - inferno Ring - 3D & Fire VFX, Pedro Bezerra
Fan art of the Inferno Ring tower from Bloons TD6
Made in Blender, Substance Painter and Unity.
Had a ton of fun making this one, and got to try a bunch of stuff I'm not used to to achieve these fire effects!
Fire, Marcos Rebollo
VFX for dragons in Unreal Engine 5, Niagara system
Lostark Devilhunter Ultimate2 skill, Park HyungSub
Lostark Gunslinger Ultimate1 skill
VFX Work
Copyright 2022. SmilegateRPG. All rights Reserved.
Plasma/Magic Ball, Djanco Dewus
Was working on a ice shader, after testing some distortion based on depth i got this funky result on way to strong values. I liked it an continued and these are the results
Destiny 2: Hearthfire Shell VFX, Ben Platnick
The "Hearthfire Shell" is a new Ghost that debuted with Destiny 2: Season of the Haunted as part of the Solar themed seasonal accessories set. I wanted to give the Ghost a little extra in the cool department, so I put together the VFX you see here in order to enhance the wonderful hard-surface work done by Michael Climer.
Special Thanks:
Mark Flieg and Travis Treadway: Rewards VFX Team
https://www.artstation.com/mfliegjr
https://www.artstation.com/travistreadway55
Michael Climer: Hard-Surface Lead
https://www.artstation.com/mclimer
And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
Practice01, Z86
Effect
Gunsword FX
A Gunsword FX made with Unity
Energy Whirlwind, Luis Aguas
some more 2d hand animated flippbook practice in unreal5,
Responsible only for VFX,
Character animation was provided by https://twitter.com/TuxedoPato (huge thanks!)
RealtimeVFX wip. R&D of Flowmap., yohta sasaki
Personal work done as a hobby.
RealtimeVFX wip made mainly in Houdini and Unity.
Chris Sayers
VFX Artist for Mediatonic London.
Working on an NDA project. Credited in, Fall Guys, Fortnite and Temple Run: Puzzle Adventure.
Unreal Engine 5_VFX_Phenix_Niagara, FaustJiang
all of real-time
Total War: Warhammer 3 - Forge of Souls - Outside Vortex, Jason Waller
Random VFX sketches, Daniil Tolmachov
Just dumping some design exploration
Boxing
https://www.artstation.com/artwork/rAPBWG
UE4 FX(VFX) realtime Korean Class Preview- Tornado FX
Rinban Unreal Game FX(VFX) class
Link : https://gamefx.co.kr/bbs/page.php?hid=rinbanClass
Open Kakaotalk : https://open.kakao.com/o/sRhmHYlb
Kakaotalk ID : Rinban