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Dark Projectile VFX, Nathaniel Guevarra
Dark Projectile VFX, Nathaniel Guevarra
Wanted to post an old work but decided to tweak it a bit first and made the projectile motion more dynamic. Niagara VFX works assembled in unreal sequencer. Used Character Models/Animation - Downloaded in Mixamo
·artstation.com·
Dark Projectile VFX, Nathaniel Guevarra
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Super excited to finally show some of the work I've done throughout the years for Diablo IV. I was mainly focused on player skills for the Necromancer, Rogue and Sorceress. I was very fortunate to have been able to work on some iconic skills like Bone Spirit and Corpse Explosion, while working with some amazing designers and artist in making the skills the best they could be. I also had the chance to help develop the look for the necromancer's Darkness skills and updating the existing bone and blood magic. The rogue was specially challenging and fun to develop, having 3 additional versions of most of the skills for the Imbue system. Working on the game has been a blast. The game looks amazing and it's absolutely a labor of love. Huge huge thanks to all the amazing developers that gave their all to this huge project.
·artstation.com·
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Ballistics FX in Visual Effects - UE Marketplace
Ballistics FX in Visual Effects - UE Marketplace
A weapon FX and SFX library starting with 93 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a grenade launcher with shrapnel.
·unrealengine.com·
Ballistics FX in Visual Effects - UE Marketplace
Fire Element Finisher, Ken Tan
Fire Element Finisher, Ken Tan
I decided to make it a series and try to practice creating FX for every element :v trying out the invert colour flash for the first time as well. Most likely going for earth/rock next. Thanks for viewing!
·artstation.com·
Fire Element Finisher, Ken Tan
The Firebomb Effect
The Firebomb Effect
The firebomb effect, with cast, projectile shooting and target impact parts. During the process of development we experimented a lot with different shaders, projectiles and impact variations, until we found the right balance and dynamics for firebomb attack effect.
·artstation.com·
The Firebomb Effect
VFX Design, arthur gaubert
VFX Design, arthur gaubert
School assignment (Artside Game Art School). It was my first time doing concept for fx and I Loved it Special thanks to Leandre Teko https://www.artstation.com/djasko for this week and for the feedbacks I do not own the chara design, it's Leandre's. As for the map, I was inspired by League.
·artstation.com·
VFX Design, arthur gaubert