Fire, Kseniya Marinina
Game Effect Portfolio
dvnf9597@gmail.com
010 9597 5325
World of Warcraft: Dragonflight Waking Shores Skybox
I had the opportunity to paint the skybox for The Waking Shores. It was very fun painting big fluffy clouds! Thanks for looking!
Unity VFX:堕, Vfx_haley
VFX Geometry fight_II, Pochekunina Yana
ssstwitter.com_1669491117799.mp4
https://twitter.com/PiaoEffect_cn/status/1578367650937196544
ssstwitter.com_1669236758060.mp4
https://twitter.com/rrosanky/status/1593691093409075200?s=20&t=NFPm5OlD3o_YDgg3TFqN8w
VFX Sketch, Raff Ribeiro
Sketch for VFX apprentice concept course
锤子练习, Ross Smith
2D wind effects
This effects for our 2d game
NPR Flame Effects.
Personal work done as a hobby. RealtimeVFX wip made mainly in Houdini, Unity and AfterEffects.
Stylized Maelstrom [Realtime VFX], Alfred Jäärf
Two effects I made to practice water & 2D flipbook animations as that is not something I've done much of in the past. Decided to throw a greek theme ontop of them because I've been playing Hades lately and while researching I came across a mythical creature called Charybdis which I hadn't heard of before but thought the mythos of it was badass:)
Teeth & the trident was made with Blender + 3DCoat. Textures were handpainted in Photoshop. Flipbooks were made with Krita (for the tiling one) & ToonBoom. Shaders & particles made with Unity. The maelstrom uses the stencil buffer to fake depth.
Personal Animated Short 【Heat vs Repulsion】自主制作アニメ
Personal animated short "Heat vs Repulsion" by a 19-years-old Chinese student, nickname 光学核心(Optical-Core). Concept, animation, backgrounds, compositing all ...
VFX Geometry fight
Dragon-Rise Water Shield, 李彦诚
Personal Works - October 2022, Duc Vu
Water, 一眼月色
[2022] Elemental VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Elemental powers are given by the "Sparks" .
Meteors ("Skyrains" & "Slimy Swell") were one of the first polish VFX created for the project. I was in charge of creating "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Some in-game integration
It's a VFX team effort so I would like to thank Jinni On, Xinwen Mi, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
vfx绘画, 京沅
vfx绘画
VFX for Storybook Brawl- 02
Storybook Brawl VFX- 02 I worked on SBB during 2020- 2021. Those are in-dev videos so it can represent unfinished content or placeholder elements. VFX concept, models on the animations, rigging, animations and VFX are made by me.
刀光练习, Ross Smith
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Crafting VFX for Mario's weapon was really enjoyable!
I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon.
What I did:
All VFX shown in the video "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers.
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
[2022] Stormblade/Hero Sight Technique (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD.
Those Techniques (special ability of a character) share the same Game Design rules, but with slight differences.
I decided to go for a smooth and transparent look so the character is not covered or hidden by particles.
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All VFX shown in the videos "Gallery"
Some sources files (textures, meshes, shaders)
Setup for the VFX gallery
Some in-game integration
It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud, and special thanks to Isac Amisano.
I didn't make the shader on character.
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MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners.
Nintendo Switch is a trademark of Nintendo.
Make It "Pop"
In the Effects category, I'll be discussing some of the myriad special effects used in games.Additive blending and glare, when overused, can make a game look...
Final version—VFX— Dragon's Rise, Edison ding
This is the final version I made for Dragon's Rise: The Forgotten Realms! Big thanks to Jeanluc Kol for the amazing VFX art concept, it was an amazing journey and I learned a lot, thank you again!
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Meshs are made in 3Dmax, and textures are drawn with Photoshop!
The complete breakdown you can find it in the challenge post!
https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70763
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https://www.artstation.com/jlkfx
小闪电
摸了几个月最后懒得细化了就酱紫吧
VFX Mizuchi Shield - Dragon's Rise, Darin Aranda
Hi ^__^
Here is the final result of my participation for the Arstation challenge in VFX Art (real-time) category.
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Special thanks to Jeanluc Kol for having made this stunning concept that has brought out the best in me. ^^
I am also very grateful to all those peope who have helped with their feedback.
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*Made in unreal engine 5.
*All the meses were been made with houdini in order to have more control while I iterated. The only mesh that isn't made in this way is the dragon's head that I modeled in blender.
*The textures made in substance designer and photoshop software.
The complete breakdown you can find it in the challenge post.
https://www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/70502
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Concept by Jeanuc Kol
https://www.artstation.com/jlkfx
#84 - Ruth Mayer, Phanp
Character OPEN to adopt. More info here: https://www.deviantart.com/phanp/art/Adopt-84-Ruth-Mayer-Auction-OPEN-932599887 /// https://www.furaffinity.net/view/49346306/
Matthieu Petit auf Twitter
“My modest contribution to "kill team kill" @lovedeathrobots season 3 @2DFX @VFX - Repost”
Water and Fire, Silver Yuan
I want to add a 2D special effect to make it move, similar to the card effect, if I have time.