The Last of Us Part 2: Water effects and surfaces, Taylor Duval
Working on this project was an amazing experience and I’m super grateful to have had the opportunity to work with such an amazing team. This is a collection of a few of the many water sections that I worked on for this project.
The Last of Us Part II: Beach Waves, Quinn Kazamaki
My goal with this effect was to make something that hasn't really been seen in games before(although, with so many games out there I'm sure someone has done it at some point). I was responsible for the foam projections and material modifications for the wet sand as the waves would crash and push up onto the shore, run down it, and then seep into the sand. Basically just integrating the wave effect into the shoreline. Wataru Ikeda was responsible for the rest of the effect including making the water surface deformations and the wave crashing into itself. Malcolm Hee was the background artist I worked with on the sand material. If you see some frame blending, that's just some artifacts from trying to loop the video.
Creating Real-Time Oceans for Call of Duty: WWII | Matt Vitalone | GDC 2018
The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
A compilation of some of my favourite animation of Liquids (液体) Click show more for the list of songs. The full source list is in the pinned comment or you c...
Holen Sie sich ein 20.000 zweites waterfall texture seamless loop, 4k, Stockvideo mit 25FPS. 4K- und HD-Video, sofort in jedem NLE einsatzbereit. Wählen Sie aus einer Vielzahl ähnlicher Szenen aus. Videoclipnummer 1026096740. Videos jetzt herunterladen!
Mortal Kombat 11 | Wu Shi Dragon Grotto [Stage Showcase]
Nothing fancy, just a quick showcase video on one of the stages for Mortal Kombat 11. Mortal Kombat 11 is a fighting video game with gruesome fatalities. #Mo...
Consider supporting the production of these videos on patreon: https://www.patreon.com/animatorguild Download flash SOURCE FILES and check out EXCLUSIVE TUTO...
A water splash effect for your character's foot steps, splashing water when each foot strikes the ground. Each foot splash is comprised of three separate eff...
Sneak peaks of all the new Chroma magic #VFX that went into #Gravastar this weekend! #gamedev #indiedev #weekendwarrior #jrpg #2d #animation #rpg #fgc #anime #otaku #magic pic.twitter.com/FxU10rjvbT— STUDIO ATMA (@StudioAtma) October 29, 2018
Your first look at all of Anthem's exosuit Javelins, their powerful abilities, and each of their devastating ultimate attacks. 27 Things You Missed from Anth...
VFX Work made for various games, across different engines and tools. Textures created in Substance Designer. See my portfolio at http://www.3dbruno.com and m...