Well 3 years working on a videogame produced a billion things. but this is my quickest narrowest cut i could find of some of the stuff i got the opportunity to work on for Uncharted. Weapons, cutscenes, explosions, character interaction.. Theres so much more but this was the best of the best. Definitely the hardest project of my professional career. That crunch was craaaaaaazy. But you know... im really happy with how things came out and thrilled to see so many people playing and enjoying the game. All the people at Naughty Dog push things so hard. What a group of people. Props to the res...
Here's a sampling of some of my work from Just Cause 3. Breakdowns below. Thanks to Omar and Than on the video capture. Breakdowns: Shot 1: Plane shot: 0:06....
Inspired by company of heroes and the Command & Conquer games. I spent 3 days total, modelling the hover craft was especially fun, inspired by HomeWorld: Desert of Kharak.
Zelda Breath of the Wild - VFX Fan Art, Gregory Silva
This is a series of studies I did from the game Zelda Breath of the Wild. I used Unity as the engine and shaderforge to do the shaders. All the textures, models, animations and shaders were made by me, although the mesh is not optimized, as it was never my intention to use it on a real game. You may find more gifs and screenshots of some work in progresses on my twitter: https://twitter.com/godsgreg I hope you like it!
Videogame VFX portfolio for work I made between 2006 to 2013. Featuring samples from inFAMOUS: Second Son, F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot, Gotham City Impostors, and Halo 4. Complete shot list and resume available upon request. (Soundtrack: "Kaz Hayashi '01" by Oxes)
StarCraft 2, Legacy of the Void - Campaign & Co-Op Visual Effects, Michael Chae
Environment Effects made for StarCraft 2 : Legacy of the Void & Co-Op Credits for additional VFX artist: Allen Dilling These are some of my Visual Effects I have done for Legacy of the Void campaign mission and Co-Op. I always wanted to learn Visual Effect, and I was fortunate to learn under Allen Dilling. From simple destruction to crazy lazer beams and explosions, later I was in charge of many types of Visual Effects. Finally, I found myself working closely with campaign art team, and created many effects that we all wanted to have in campaign mission. Huge thanks to everyone in SC...
Here are some of my vfx I made for Battle Chasers: Nightwar by Airship Syndicate. Fun times with Unity. Music: Battle Chasers: Nightwar OST - Discovery