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VFX/Tech-Art Reel 2020, Richard A. Lopez
VFX/Tech-Art Reel 2020, Richard A. Lopez
Collection of work from my last two projects including a personal project made in UE4. Call of Duty Modern Warfare - Various environmental/gameplay fx The Walking Dead: Saints & Sinners Made content for VR in the form of: - Eye Shader - Artist friendly Godray Blueprint - Hair Shader Forest Fire: - Authored all fx in UE4 with Cascade Forest environment by NatureManufacture
·artstation.com·
VFX/Tech-Art Reel 2020, Richard A. Lopez
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La
I had the pleasure to work on Mario + Rabbids Sparks of Hope from the beginning and to make RnD. Crafting VFX for Mario's weapon was really enjoyable! I decided to go for a blue 'plasma' visual for the vanilla/basic version, as one of the keyword was "high-tech" and to match the color of the weapon. What I did: All VFX shown in the video "Gallery" Some sources files (textures, meshes, shaders) Setup for the VFX gallery Some in-game integration I was in charge of creating the first visuals of "Ooze", "Shock", "Water" elements in order to define the VFX art direction of those powers. It's a VFX team effort so I would like to thank Jinni On, Mi Xin Wen, Emmanuel Oujoud. ----------------- MARIO + RABBIDS SPARKS OF HOPE © 2022 Ubisoft Entertainment. All Rights Reserved. Rabbids, Sparks of Hope, Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. SUPER MARIO characters © Nintendo. Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.
·artstation.com·
[2022] Dual Slinger Weapon VFX (M+R:SoH), Christiane La