ArtStation - Bloodborne Maria fanart, leon leon
Leon leon yaseult
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https://realtimevfx.com/t/ue4-bullet-explode/12380/3
Ivan grudinin uryan sa
Bertram Raahauge Jensen on Twitter
Did a little more work on the fire VFX. Pew, pew & pew. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/HlMDQRey0q— Bertram Raahauge Jensen (@MrB_Jensen) February 19, 2020
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(2) 🍡🍮かもそば 🍩🍘 auf Twitter: "キングダムハーツ遊んでたら 手書きっぽい炎エフェクト 発見 #PS4share https://t.co/eUp4hT4k96"
キングダムハーツ遊んでたら 手書きっぽい炎エフェクト 発見 #PS4share pic.twitter.com/eUp4hT4k96— 🍡🍮かもそば 🍩🍘 (@rn49rn49) February 1, 2020
Spellbreak VFX, Damon Iannuzzelli
Some VFX GIFs from our Pre-Alpha game, Spellbreak
ArtStation - Stylized explosions VFX, Daniel Tolmachov
Fire Projectile UE4 , Pawel Margacz
https://twitter.com/pmargacz The plan was to get a better understanding of trails and ribbon system in UE4. Character models made by Bitgem
Flame 2D Practice (2020 year), Dmitry Sarkisov
Hello! Here's my first 2020 flame animation, I feel like I've got more knowledge about 2D frame-by-frame flame behavior for 2018-2019 years. Hope you will enjoy this Made fully in Adobe Animate frame by frame.
Rising Thunder Trailer EVO 2015
Rising Thunder is a free to play fighting game designed for fast-paced online player versus player competition. Sign up for the alpha here! http://www.rising...
Prelude To Eden (1995) - HD 1080P - Michel Gagne
In April 2010, I managed to retrieve Prelude to Eden's original digital files on Exabyte tapes. The tapes had been missing for several years, stored in a war...
Michel Gagne on Twitter
I drew the FX for these 2 scenes with Sharpies of various sizes (for the electricity), a 0.7 mechanical pencil (for tight contours), and a 6B pencil for the textural elements (the stuff that adds depth and form to the FX). All drawn on multiple layers, composited with Animo. pic.twitter.com/NikGWmsbng— Michel Gagne (@GagneMichel) January 24, 2018
James Lee Animation on Twitter
Rain for Overwatch NoirPainted game screenshot +particle effects with displacement map pic.twitter.com/jpEjnsQHJa— James Lee Animation (@JamesLee03) August 5, 2017
Visual effects for glorious Blubber Busters Game!
Clean Cut Games on Twitter
We're hard at work on pushing Hair Dash towards release! In the meanwhile, here's one of our playable characters by @KOPIKANN !Follow us if you want to stay updated about Hair Dash!#pixelart #indiedev #gamedev #animation #libgdx #ios #android pic.twitter.com/rdlqDXvrzn— Clean Cut Games (@CleanCutGames) February 6, 2018
RAC 2014 submit ver
The RiotGames Art Contest 2014 VFX entry Submit version Tool : Unreal4
#10 Energy Strikes
Streaks, Impacts, Energy Hits, Magic Burst, whatever you want to call it, there are plenty of them in all types of animated series, games an...
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映像制作はUnityでさらなる高みへ メイキング オブ next "Gift ” - Unite Tokyo 2019
“THE GIFT”に続く新作短編映画。 本作は、弊社の制作環境のブラッシュアップを目的に、昨今の画のトレンドも踏まえた上で、MARZAらしい作品制作に挑戦したプロジェクトになります。本セッションでは 【パイプラインの改良とTimelineとの連携】、 【マーザ流トゥーン調の画作り 】、【Rigの最適化とアニメーション 】、【手描きの魅力そのまま立体化したエフェクト】を中心に説明させて頂きます。 近年ではUnityを使用した映像制作も増えてますが、早期よりUnityで映像を作ってきたから分かるお話をお伝えできればと思います。
spout
Spout rig using soup nodes
FX_Demo_2_Alex_Bluebot
Another demo... #gamedev #indiedev #indiegamedev #indie #unity #handdrawnfx #2danimation #2dfx #animationforgames #2dfxanimation #gameart #mobilegames #videogameart #magic #fire #water