FX

FX

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The Last of Us Part II: Flooded City Rapids; Water and splash FX, Natalie Lucht
The Last of Us Part II: Flooded City Rapids; Water and splash FX, Natalie Lucht
I was responsible for bringing the water to polish. Elaine Kubik worked on setting up the water meshes initially for the area where Ellie drives the boat out of the building and down the rapids. The water mesh in the wides were also temp and created by her. I took the mesh in the background and faked some terraces and brought it to polish. The waterfalls I placed is a particle that was made by Quinn Kazamaki, and I hand placed each waterfall in the background. Then I put those waterfalls in it's own render region to turn them off when the boat is far away, or not in view of the camera. The rapids were initially made by Elaine Kubik as temp, then Taylor Duval edited the water and added algae, churn and foam. I then took the mesh that was made and brought it to polish; I readjusted the vertexes, repainted the foam and churn maps, and baked the new textures. The waterfall and splashes were made by Quinn Kazamaki, and I hand placed the FX on the rapids. The water falls at the end of the rapids were added by Taylor Duval.
·artstation.com·
The Last of Us Part II: Flooded City Rapids; Water and splash FX, Natalie Lucht
Lost Ark Monster Kaishtter Skill FX
Lost Ark Monster Kaishtter Skill FX
Hi. I organized my portfolio while leaving the company. I made all the effects except the character and background. Working on this project, I enjoyed and grew a lot/ Thank you. ™&Copyright ⓒ Smilegate RPG. All Rights Reserved.
·youtube.com·
Lost Ark Monster Kaishtter Skill FX
Inside - An Orb Point of View, Gustavo Fabi
Inside - An Orb Point of View, Gustavo Fabi
A simple project with a fancy and intense touch of sparkle inspired by Elden Ring's general colors and ambiance. Layered alembic meshes from Houdini applied on UE5 shadders and GPU Niagara particles. A special thanks to REBELWAY for amazing lessons on Unreal Materia.
·artstation.com·
Inside - An Orb Point of View, Gustavo Fabi
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Quarterly update showcase Dec 2021. check out the cool visual Effects improvement showcase of the Gameplay. DiabloIV :https://diablo4.blizzard.com/en-us/ 00:00 Combat Improvements 00:48 Lighting 01:27 Weather Override 01:46 Dynamic Player Skills 04:01 Weapon Buffs 04:36 Death & blood 05:52 Skill Driven Deaths - Gameplay 09:11 Outra #DiabloIV #Dec2021 #QuarterlyUpdate Enjoying the video? pls make sure to subscribe for a regular dose of top PC games videos! Subscribe : https://www.youtube.com/channel/UCZQEkY9fwMV2qaVspUvYWMQ?sub_confirmation=1
·youtube.com·
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
UE4 - Fire Burst - Pillar
UE4 - Fire Burst - Pillar
New vfx for FantasyMagic5 (wip project for Marketplace) Other part FantasyMagic & other vfx in Market page: https://www.unrealengine.com/marketplace/en-US/profile/BasiRush
·artstation.com·
UE4 - Fire Burst - Pillar