FX

FX

1304 bookmarks
Custom sorting
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
Quarterly update showcase Dec 2021. check out the cool visual Effects improvement showcase of the Gameplay. DiabloIV :https://diablo4.blizzard.com/en-us/ 00:00 Combat Improvements 00:48 Lighting 01:27 Weather Override 01:46 Dynamic Player Skills 04:01 Weapon Buffs 04:36 Death & blood 05:52 Skill Driven Deaths - Gameplay 09:11 Outra #DiabloIV #Dec2021 #QuarterlyUpdate Enjoying the video? pls make sure to subscribe for a regular dose of top PC games videos! Subscribe : https://www.youtube.com/channel/UCZQEkY9fwMV2qaVspUvYWMQ?sub_confirmation=1
·youtube.com·
Diablo IV - Dec 2021 Showcase | VISUAL EFFECTS
UE4 - Fire Burst - Pillar
UE4 - Fire Burst - Pillar
New vfx for FantasyMagic5 (wip project for Marketplace) Other part FantasyMagic & other vfx in Market page: https://www.unrealengine.com/marketplace/en-US/profile/BasiRush
·artstation.com·
UE4 - Fire Burst - Pillar
Karma & Jonar - Waterfall FX, Ibrahim Afara
Karma & Jonar - Waterfall FX, Ibrahim Afara
Waterfall effect in Unreal Engine was a true test of my technical and artistic abilities. My passion for water simulations allowed me to craft a waterfall that not only looked cool but also felt alive. One of the main challenges I faced was making the waterfall interactive with collision actors, so it behaves realistically when objects come in contact with it. It was a technical challenge that required a lot of experimentation and tweaking, but in the end, it was all worth it. The final result was a true showcase of the ability to make adjustments and see the results in real-time using Unreal Engine allowed for a seamless and efficient workflow in creating FX.
·artstation.com·
Karma & Jonar - Waterfall FX, Ibrahim Afara
Magics Wars. VFX Concepts, Ivik Nier
Magics Wars. VFX Concepts, Ivik Nier
I was working a lot with incredible VFX artists as an VFX Art Director on Magic Wars: Army of Chaos game. I was responsible for feedback and concepting (visualizing how things would look like in the game). A lot of these VFX you can see in actual gameplay done by talented VFX artists from Plarium South.
·artstation.com·
Magics Wars. VFX Concepts, Ivik Nier
Cards of Ethernity (Red Rift) VFX Concepts, Ivik Nier
Cards of Ethernity (Red Rift) VFX Concepts, Ivik Nier
VFX Concepts I've done for Cards of Ethernity game. Some of them exist in this game, done by talented VFX artists. I worked as an Art Director on this project and while I'm working as an Art Director on any project that have VFX I tend to take concept role of VFX to myself. I made lot more of little concepts, this list is only a small part of a work I did for this project.
·artstation.com·
Cards of Ethernity (Red Rift) VFX Concepts, Ivik Nier
Unreal Engine 5 // Necromancer-like Debuff Effect, Alexander Zhupikov
Unreal Engine 5 // Necromancer-like Debuff Effect, Alexander Zhupikov
Finaly i finished this small project. Mainn idea of ​​the effect: this skill should remove negative effects from the character and do little damage to enemies in a small area. Anatomy model from Brain Graft. https://www.artstation.com/marketplace/p/LmaL/anatomy-model-2019
·artstation.com·
Unreal Engine 5 // Necromancer-like Debuff Effect, Alexander Zhupikov
The Last of Us: Part I...snow and ice shaders
The Last of Us: Part I...snow and ice shaders
The Last of Us: Part I is a particularly special project for me, my enjoyment of the original game inspired me to pursue a career at Naughty Dog and this was the first project for which I was promoted to the position of Principal Artist, which was a brand new position created at Naughty Dog. I fulfilled this role for the duration of the project and it was an incredible learning experience. --- As Principal, I was tasked with expanding upon, and developing new art pipelines that would help empower the environment team to create a visual experience that could truly harness the full potential of the PS5. I also took ownership of some very technically challenging sequences and was responsible for creating many of the modular assets and shaders that would be shared across the project. --- I continued my roles as the Vehicle Specialist (asset creation, art/technical pipeline, management of library) and as a level artist (textures, shaders etc) alongside Naughty Dog Lead Artist, Todd Foster (modelling and layout on the Firefly Lab). --- I have a lot of work to dive into and i'm excited to try and bring breakdowns and insights into some of our workflows, but it's been important to me to also take time to rest and as this is a process I love, I really want time to enjoy it. --- I'll be uploading additional galleries along with detailed information and break downs in the coming weeks (months heh) and I hope those of you that are interested will enjoy some of these galleries to come. --- This has been my third Naughty Dog title and it has been an incredible experience and as always, it takes a monumental team effort in order to make such amazing games. Without the hard work and dedication of the entire team, across all departments, none of this would be possible. Please do check out all of the posts from the other incredible Naughty Dog artists! --- Please enjoy this small gallery and stay tuned for more very soon! ---
·artstation.com·
The Last of Us: Part I...snow and ice shaders
VFX Lightning Weapon Trail
VFX Lightning Weapon Trail
In November, we created weapon lightning slash s in Unity and Unreal engine. Texture creation parts are available on youtube, material and VFX creation from scratch for both engines are available on my Patreon.
·artstation.com·
VFX Lightning Weapon Trail
VFX Reincarnation, Kirill Shanin
VFX Reincarnation, Kirill Shanin
VFX Reincarnation made for Aether Games. It was shown in this teaser: https://youtu.be/ZcQ7wFduIvU?t=27 Website of the game: https://coe.gg/
·artstation.com·
VFX Reincarnation, Kirill Shanin
Sky Crack [Fortnite Fan-Art]
Sky Crack [Fortnite Fan-Art]
Hello again! This time I decided to repeat the sky crack effect from the game "Fortnite". I saw this effect a long ago and I remembered it a lot. I tried to repeat it, but I did not have enough experience and nothing worked out. But after few months I wanted to try this again. And I achieve this effect. It doesn’t match the original to 100%, but I’m happy with the result. The main crack texture was made in Substance Designer and then finished in Photoshop. I hope you like it)
·artstation.com·
Sky Crack [Fortnite Fan-Art]