UE5_Niagara_Female paladin, IceCola
FX
Plasma/Magic Ball, Djanco Dewus
Was working on a ice shader, after testing some distortion based on depth i got this funky result on way to strong values. I liked it an continued and these are the results
Concept Fan Art - Toon Explosion VFX, vii
Unreal Engine 5 // Blood Nova fan art, Alexander Zhupikov
What if Blood Nova from Diablo 3 was made in style of Diablo 4
*Subjective vision*
Destiny 2: Hearthfire Shell VFX, Ben Platnick
The "Hearthfire Shell" is a new Ghost that debuted with Destiny 2: Season of the Haunted as part of the Solar themed seasonal accessories set. I wanted to give the Ghost a little extra in the cool department, so I put together the VFX you see here in order to enhance the wonderful hard-surface work done by Michael Climer.
Special Thanks:
Mark Flieg and Travis Treadway: Rewards VFX Team
https://www.artstation.com/mfliegjr
https://www.artstation.com/travistreadway55
Michael Climer: Hard-Surface Lead
https://www.artstation.com/mclimer
And to everyone else at Bungie who helped support me and contributed to this wonderful world. "Teams are stronger than heroes".
motiontable
Feedback on Water Stream
Hey all! I’m new here and I’ve got to say this website is an amazing resource. I’ve been getting into RT VFX recently (been a game dev for a long time) and have been working a few effects. I was inspired by the recent waterfall Sketch posts and wanted to take a shot at one myself. I’m quite happy with the progress so far, but I feel a little stuck on getting the edges of my water fall to look believable. Here’s the current progress: (EDIT: Updated progress: ) My current gripe ...
UE2022_01, 王庆
练习之一
UE4 VFX ICE, jiye park
UE4 VFX ICE
jiyejiyepp@naver.com
Justice online逆水寒_NPC skill effects, SongJian Cheng
分享一些我做的逆水寒特效,这是新玩法里的NPC技能特效。
Share some of my VFX work for Justice online.
[Unreal4] Ocean Shader, Sungjun Kim
Unreal_VFX_2022, DDDDDD
UNITY VFX ORBS, Diego Maraza
lightning, Z86
Practice01, Z86
Effect
Practice02, Z86
Gunsword FX
A Gunsword FX made with Unity
Trek to Yomi Blueprints, Jarek Bartyna
Examples of mesh effects Blueprints that I have worked on, were used by Enviro artists to arrange levels in Trek to Yomi.
Environment created by:
https://www.artstation.com/scn
https://www.artstation.com/mort-art
✨Rafles✨ auf Twitter
“Yesterday night I was doing some researchs for pack 2 🐟”
Ice Shield! VFX, Sarah Menager
More VFX practice with a stylized ice barrier.
Character VFX Sketch #6, Sakthivel Radhakrishna
Another one of these, running out of ideas :0
Marsupilami: Hoobadventure - VFX Marsupilami, Ocellus - SERVICES
Art directors and Art Leads : Antonin Jury and Nicolas Duboc
--
Concept Art : Guillaume Normand
VFX & Shaders : Emmanuel Blanc & WeiXuan Lin
https://www.artstation.com/antoninjury
https://www.artstation.com/nicolasduboc
https://www.artstation.com/gnormand
https://www.artstation.com/blancemmanuel
https://www.artstation.com/dingku
©️ Microid / Dupuis
KanLiu auf Twitter
“I think these are the best 4 water rendering from me so far. #water #vfx #drawing #illustration”
Energy Whirlwind, Luis Aguas
some more 2d hand animated flippbook practice in unreal5,
Responsible only for VFX,
Character animation was provided by https://twitter.com/TuxedoPato (huge thanks!)
Project Emeth : VFX Concepts, Gauthier Chaleyer
VFX researches for "Emeth", a Tactical Game Project we made at school. The protagonist is supposed to be a trickster : sharp and violent, taking possession of his enemies to control them; while the guardian is supposed to be the opposite : slow but tanky. This way we can have 2 differents gameplay styles put together :)
滚筒洗衣机, Sky_Fred
Shaq_w
VFx effect
Lightning Buff VFX, Nil Mullol
Lightning combat buff FX!
Hope you like it!
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Made in UE 4 Niagara.
Character model and animations by Mixamo.
RealtimeVFX wip. R&D of Flowmap., yohta sasaki
Personal work done as a hobby.
RealtimeVFX wip made mainly in Houdini and Unity.
Ain
VFX