FX

FX

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Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Super excited to finally show some of the work I've done throughout the years for Diablo IV. I was mainly focused on player skills for the Necromancer, Rogue and Sorceress. I was very fortunate to have been able to work on some iconic skills like Bone Spirit and Corpse Explosion, while working with some amazing designers and artist in making the skills the best they could be. I also had the chance to help develop the look for the necromancer's Darkness skills and updating the existing bone and blood magic. The rogue was specially challenging and fun to develop, having 3 additional versions of most of the skills for the Imbue system. Working on the game has been a blast. The game looks amazing and it's absolutely a labor of love. Huge huge thanks to all the amazing developers that gave their all to this huge project.
·artstation.com·
Diablo IV - VFX - Flavio Villalva, Flavio Villalva
Casual VFX Study, Octopo VFX Studio
Casual VFX Study, Octopo VFX Studio
- English version follows Korean - 옥토포에서 채용 재능있는 아티스들을 채용중입니다! :) 실력있고 열정있는 아티스트들과 자유로운 환경에서 퀄리티있는 캐주얼 이펙트를 만들어봐요! 포스트에 있는 이펙트들은 회사에서 진행중인 드로잉 스터디 결과물들 입니다. 모든 저작권은 각 아티스트들에게 귀속되어있습니다. 자세한 공고는 게임잡 링크에서 확인해주세요 : https://www.gamejob.co.kr/List_GI/GIB_Read.asp?GI_No=231913 지원은 게임잡 링크를 통해서 해주셔도 되고, recruit@octopo.art 로 바로 해주셔도 됩니다. 감사합니다. - Octopo is hiring talented VFX artists! :) Join our team and work with extremely talented and passionate artists! Let's make global top tier stylised VFX with us! The artworks in this post are the output from our internal VFX drawing study. All rights are belonged to an individual artist. If you want to know more about how we work, what culture we have, what projects we do, etc. Please check the link : https://www.gamejob.co.kr/List_GI/GIB_Read.asp?GI_No=231913 You can also apply for the positions via the link above, or directly apply to via recruit@octopo.art Cheers!
·artstation.com·
Casual VFX Study, Octopo VFX Studio
Ice Finisher Skill VFX
Ice Finisher Skill VFX
Ice Elemental Finisher using stylized VFX, having not done any ice related FX for a while so it was a challenge to get the ice right. But in the end it was really satisfying to see it work when I put everything together.
·artstation.com·
Ice Finisher Skill VFX
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Concepting and designing my dream metroidvania game by myself. Prepared this arm cannon gameplay animation for my character Axel. Everything is made by me from character art to rigging and animation. Character animations and the attack sequence are made in Spine 2D, VFX are frame by frame animated and all edited together in After Effects. Also created a mock UI for fun. I'm planning on making more of these weapon combo animations to showcase some more badass animations and ideas.
·artstation.com·
Axel Blaster Combo Animation - Spine2D + traditional animation, Hasan Hüseyin Penekli
Blog
Blog
MadVFX aims to help individuals transform their skills and unleash their creativity through their comprehensive articles and tutorials
·mad-vfx.com·
Blog
Contents
Contents
Tutorials for Unity Shader Graph. Mostly intended for the Universal Render Pipeline
·cyanilux.com·
Contents
Ballistics FX in Visual Effects - UE Marketplace
Ballistics FX in Visual Effects - UE Marketplace
A weapon FX and SFX library starting with 93 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a grenade launcher with shrapnel.
·unrealengine.com·
Ballistics FX in Visual Effects - UE Marketplace
OMYOG auf Twitter
OMYOG auf Twitter
“Waterfall generation inside Unity 👌🏻 #gamedev #indiedev #madewithunity #HDRP”
·twitter.com·
OMYOG auf Twitter
Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
I created the VFX for the player character in the game Scrapped Away. I use Substance Designer to create the textures, Maya for the 3D mesh, and Unreal Engine 5 to create the VFX using material shaders, Niagara particle systems, and Blueprint scripts. I made all the VFX, Shader, HUD, Texturing and Charaters. The Rigging, Animation, Environment and Props were not done by me. Scrapped Away is a boss fight video game creation project made by eight people and conducted as part of our final year of master's studies in Nantes, France. The game will be playable on itch.io in August 2023.
·artstation.com·
Player VFX - Scrapped Away - Realtime VFX, Maxime Le Chesne
Fire Element Finisher, Ken Tan
Fire Element Finisher, Ken Tan
I decided to make it a series and try to practice creating FX for every element :v trying out the invert colour flash for the first time as well. Most likely going for earth/rock next. Thanks for viewing!
·artstation.com·
Fire Element Finisher, Ken Tan
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa
Here is the full post, including the Effect Breakdown: https://www.artstation.com/challenges/medieval-back-and-forth/categories/177/submissions/78670 Divine Roar is the effect I made in UE5 for my submission to the 11th Artstation Challenge: 'Medieval: Back and Forth' VFX Art real-time category. Based on the stunning concept of Benjamin ADAM: https://www.artstation.com/challenges/medieval-back-and-forth/categories/172/submissions/74106
·artstation.com·
VFX - Divine Roar + Effect Breakdown, Tanguy De Sousa