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FX
Spellbreak VFX, Tornado FX
Project LAX (Unreleased) - VFX Design, Benjamin ADAM
Bottle Liquid VFX, Maxime Grange
Andromeda VFX Explorations, Jeanluc Kol
2D Fx Animation - Water - Fallen Tear The Ascension, Duc Vu
Sanctus auf X: „Procedural water material presets #SanctusLibrary #b3d https://t.co/PlsTL7qPZ4“ / X
octopo-vfx-studio-generics[1].gif
ssstwitter.com_1721158789093.mp4
Principles of Animation- Squash & Stretch : r/gamedev
Elemental Cubes - Study Breakdown
ssstwitter.com_1720696578243.mp4
ssstwitter.com_1720006183529.mp4
Breakdown: Approaches to Realtime Foam Rendering
Shadertoy
ssstwitter.com_1717362505362.mp4
ssstwitter.com_1717060225909.mp4
Sven Majerus auf X: „#UnrealEngine5 #VFX Simple MatCap Material MatCaps are material captures that already have static lighting and reflection information applied to them. This makes it possible to apply shading to an unlit object using MatCap Textures https://t.co/NAd5cHGBit“ / X
Volcanic lightning by Francisco Negroni
20240326_091541.mp4
1713741459461[1]
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Tutorial: Adding detail to brick or stone objects, Andrew Alexandrov
twittervid.com_magic_chromatic_0b9fed.mp4
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
Fire-VFXConcept
Creating the satisfying 'swoosh' effect in Super Lucky's Tale