Warhammer 40.000: Speed Freeks - Tech Art Feature Highlight: Rain Post-Process

FX
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Fire Strike VFX Real-Time
Spellbreak VFX, Tornado FX
Project LAX (Unreleased) - VFX Design, Benjamin ADAM
Bottle Liquid VFX, Maxime Grange
Andromeda VFX Explorations, Jeanluc Kol
2D Fx Animation - Water - Fallen Tear The Ascension, Duc Vu
Sanctus auf X: „Procedural water material presets #SanctusLibrary #b3d https://t.co/PlsTL7qPZ4“ / X
Principles of Animation- Squash & Stretch : r/gamedev
Elemental Cubes - Study Breakdown
Breakdown: Approaches to Realtime Foam Rendering
Shadertoy
Sven Majerus auf X: „#UnrealEngine5 #VFX Simple MatCap Material MatCaps are material captures that already have static lighting and reflection information applied to them. This makes it possible to apply shading to an unlit object using MatCap Textures https://t.co/NAd5cHGBit“ / X
Volcanic lightning by Francisco Negroni