
FX
Principles of Animation- Squash & Stretch : r/gamedev
Elemental Cubes - Study Breakdown
Breakdown: Approaches to Realtime Foam Rendering
Shadertoy
Sven Majerus auf X: „#UnrealEngine5 #VFX Simple MatCap Material MatCaps are material captures that already have static lighting and reflection information applied to them. This makes it possible to apply shading to an unlit object using MatCap Textures https://t.co/NAd5cHGBit“ / X
Volcanic lightning by Francisco Negroni
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Tutorial: Adding detail to brick or stone objects, Andrew Alexandrov
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
Fire-VFXConcept
Creating the satisfying 'swoosh' effect in Super Lucky's Tale
Brawl Stars U54 - UI VFX / Animation, OCTOPO VFX Studio
HALCYON ZERO PROJECT: VFX CONCEPT ARTS p.2, Ivan Boyko
Physics-based ground VFX system