13 Tales of Myth, Magic, and Deceit Did kings really lock princesses in high towers? Did priests perform wedding ceremonies for crocodiles? Would villagers raise a bear as one of their own? Legends 13 explores these and other strange practices of medieval and ancient cultures. Ranging from mystical rites to legends of earth and clay, the stories pit king against wizard, trickster against the gods.
It was meant to be a great day. Several centuries into the future, the world has finally come together under a single government, the Executive Committee. They provide for the rest of humanity, most of whom live in huge arcologies - enormous tower block cities. The New Argo, has been sent to colonise a distant planet β code-named Gamma Six. The day it got there should have been a great one for humanity. Instead, upon reaching the planet, the New Argo blows up. But why donβt the members of the Executive Committee want to investigate? And what really happened to the New Argo? These are the questions that Lize Carr, youngest member of the Committee, wants answered. When she employs private detective Kem Logan to investigate she unwittingly starts a chain of events that will mean danger for a great many people, including Kem and herself.