[GGST] Jack-O unscaled explosion bug
I was just messing around with countdown combos when I noticed the explosion would sometimes do way more damage than it normally should (it usually does 10 damage at that point in the combo). It seems to happen when Jack-O gets hit by the explosion first, and then the opponent falls onto the extended explosion hitbox. Maybe when only Jack-O gets hit the game considers the combo to be over and resets the damage scaling? It might be worth investigating other ways to set this situation up, adding 70 damage to the end of a long combo without spending meter is pretty nice.