Guilty Gear Strive - Baiken Combo Guide
(combo notations below)
Baiken is now here, so naturally how about some Combos for her! As always I try to focus on match practical combos that are more real world applicable than fancy stuff, but sometimes stuff winds up fancy anyway :) Baiken overall in her combo structure is fairly straightforward, certainly much less complex than the last 3 DLC characters of Happy Chaos, Jacko, and Goldlewis. Hope this guide can help you!
P = Punch
K = Kick
S = Slash
HS = Heavy Slash
D = Dust
COMBO GUIDE AND NOTATIONS
qcf = quarcter circle forward/236
qcb = quarter circle back/214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cl. = Close
cr. = Crouching
TK = Tiger Knee, motion ending in up-forward
789
456
123
FOREWORD:
Baiken combos are honestly pretty straightforward for the most part. One thing though her "main" combo structure of close slash into crouch heavy slash, keep in mind there is a gap there on block that anyone can mash through with anything invincible. It may be "optimal" in terms of damage, but not in safety. So just a big heads up on that one. Earlier on in the lifespan of baiken its probably gonna be a non issue, but later on it very well could be.
Tatami = qcf/236 + K
Yozansen = aerial qcf/236 + S
To do a close to the ground Yozansen, just input QCF, then upforward, then hit the button, its quite easy!
BNB COMBOS:
Stand P/K, 6K, Tatami, S
Crouch P/K, Sweep, Tatami, S
Cl. S, 2HS, Tatami, 2S, HCF+HS and followup
cl.S, HS, HCF+HS and followup
COUNTERHIT COMBOS
6HS or 2HS, HCF+S, cl.S, charged dust, k, 6K, tatami, cl.S, 6HS, super followup
-or-
6HS or 2HS, HCF+S, cl.S, charged dust, cl.s, 6HS tatami, cl.S, 6HS, super followup
CORNER COMBOS:
cl.S, 2HS, Tatami, S, HS, HCF+HS, followup
cl.S, 2HS, Tatami, K, jump dust, airdash S, yozansen, wallbreak
(midscreen to corner) cl.S, 2HS, tatami, K, jump dust, airdash, HS, Dust, wallbreak
MISC:
Air convert counterhit jump S, air dash jump S, yozansen, land, K, 6HS, HCF+HS and followup
Charged dust, HS, P, K, jump S, HS, S, S
Yozansen combos:
TK Yozansen, quick RC into HS, land, cl.S, 6HS, qcf+HS followup
(corner) TK Yozansen, quick RC, K, Dust, air dash S, yozansen, land, cl.S, 6HS, wallbreak
(crossup, rope), Yozansen, land, S, HS, tatami, cl.S, 2HS, super
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