1.11
Baiken Dust Combos (Includes Tethered Combo)
#GGST_BA #GGST
5[D], j.H, j.D, jc, j.S, j.S, j.SS - Universal (203 vs Ky)
5[D], j.S, j.D, j.S, j.D, j.S, j.DD - Universal Tether route (219 vs Ky) and can use j.H starter instead for 5 more dmg vs AN, AX, BA, CH, GI, HC, KY, MA, MI, & RA
If you have trouble doing j.S, j.S, j.SS without getting the Finishing Blow early, use the following combo which is easier but less damage:
5[D], j.H, jc, j.S, j.H, j.S, j.KK - Universal (doesn't work on Chaos) 195 vs Ky, use P vs Chipp
Guilty Gear -Strive- 2022-01-29 02-12-14_Trim.mp4
Watch "Guilty Gear -Strive- 2022-01-29 02-12-14_Trim.mp4" on Streamable.
hitbox still active during dust screen transition
Watch "hitbox still active during dust screen transition" on Streamable.
Guilty Gear -Strive- 2022-01-29 01-36-50_Trim.mp4
Watch "Guilty Gear -Strive- 2022-01-29 01-36-50_Trim.mp4" on Streamable.
#GGSTRIVE - Baiken ''dat rope'' (Near Corner) Combo
https://store.playstation.com/#!/tid=CUSA25325_00
Microdash 5K kinda optional
Watch "Microdash 5K kinda optional" on Streamable.
Corner - c.S Starter - Meterless/Tetherless
Watch "Corner - c.S Starter - Meterless/Tetherless" on Streamable.
Sameside Youzansen can combo into something but idk what
Watch "Sameside Youzansen can combo into something but idk what" on Streamable.
【連結するとヤバい!?】ついに来た使いやすいDLCキャラ!? 梅喧の性能とは?(必殺技・立ち回り・コンボ等解説)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
曲者揃いのDLC追加キャラが続くGGSTにおいて、梅喧は珍しく特殊ゲージも無く使いやすいキャラとなっていますが、今作から追加された新要素「連結」をいかに使いこなすかが、今後の開発のカギになると思われます。
近距離~中距離戦を得意としますが、覚醒必殺技の「拳銃」で遠距離から奇襲を仕掛ける事も可能なオールラウンダーで、キャラ人気も高く初心者にもオススメできます。
前作までは「梅喧といえば当身」のイメージがありますが、今作の当身は発生が速く上中下段すべての打撃を受け止められるかわりに、持続が短いなど弱点も多く、使い方には注意が必要となります!
Twitter:https://twitter.com/tenatena1050
著作権:© ARC SYSTEM WORKS.
#GGST #ギルティギア #GUILTY GEAR -STRIVE-
Guilty Gear Strive Baiken Combos and Mixups / Pressure
In this video i go over the combos, Mixups and pressure for Baiken in guilty gear strive.
timestamps below
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00:00 Introduction
00:08 Midscreen combos
03:35 Corner combos
05:22 Anti-air combos
05:45 Mixups and pressure
07:29 Outro
combos used in the video:
Midscreen combos
c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ HS
5HS / 6HS ⟶ 41236HS ⟶ HS
5HS / 6HS ⟶ 236236S / 214214P
c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ HS
2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ 236K
5K ⟶ 6K (frametrap) ⟶ c.S ⟶ 2HS ⟶ 41236HS ⟶ HS
Charged D ⟶ Jump ⟶ HS ⟶ D ⟶ slight delay Jump S ⟶ J ump S ⟶ S
counterhit 5HS ⟶ 41236S ⟶ c.S ⟶ 2HS ⟶ delay! 236K ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ dash for oki
Hitconfirming f.S and 2S in 2HS is doable and very important i think
counterhit f.S / 2S ⟶ 2HS ⟶ delay! 236K ⟶ 2S ⟶ 41236HS ⟶ HS
2S ⟶ 2HS ⟶ 41236HS ⟶ HS
counterhit S kabari ⟶ c.S ⟶ 2HS ⟶ delay 236K ⟶ c.S ⟶ 2HS ⟶ 236K =⟶ dash oki
counterhit 2HS ⟶ 41236HS ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
counterhit 2369S ⟶ c.S ⟶ 5HS ⟶ 41236HS ⟶ HS
counterhit 2D (1hit) ⟶ 236K ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
counterhit 236K ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
Jump HS ⟶ 236S ⟶ purple roman cancel ⟶ Jump S ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
2369S ⟶ purple roman cancel ⟶ Jump S ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
c.S ⟶ 2HS ⟶ 236K ⟶ purple roman cancel ⟶ c.S ⟶ 41236S
c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ purple roman cancel ⟶ c.S ⟶ 41236S
c.S ⟶ 2HS ⟶ 236K ⟶ purple roman cancel ⟶ dash ⟶ c.S ⟶ 2HS ⟶ 236K ⟶ Jump D
from close c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 236236S
from further away c.S ⟶ 2HS ⟶ 236K ⟶ 236236S
counterhit 6HS ⟶ 41236S ⟶ c.S ⟶ charged D ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ c.S / f.S (for further away) ⟶ delay 2HS ⟶ 236236S
Corner combos
c.S ⟶ 2HS ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS
c.S ⟶ 2HS ⟶ 236K ⟶ dash c.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS
counterhit 5HS ⟶ 41236S ⟶ c.S ⟶ 5HS ⟶ delay! 236K ⟶ c.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS
c.S ⟶ 2HS ⟶ 236K ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ roman cancel ⟶ jump D ⟶ jump D
Jump HS ⟶ 236S ⟶ roman cancel ⟶ c.S ⟶ 2HS ⟶ delay 236K ⟶ 5K ⟶ 6K ⟶ 6HS
2369S ⟶ roman cancel ⟶ c.S ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS
c.S ⟶ 2HS ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 236236S
c.S ⟶ 2HS ⟶ 236K ⟶ 5S ⟶ 2HS ⟶ 236236S
counterhit 6HS ⟶ 41236S ⟶ c.S ⟶ charged D ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ c.S ⟶ f.S ⟶ 236236S
Anti-air combos
Jump P ⟶ Jump P ⟶ Jump P ⟶ 236S
(close) Jump S ⟶ Delay Jump HS ⟶ c.S ⟶ 41236HS ⟶ HS
(close) Jump S ⟶ Delay Jump HS ⟶ c.S ⟶ 236236S
mixups and pressure
(close) 2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ HS
(close) 2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ 236K
Corner - 6K Whiff Punish - Tether
Watch "Corner - 6K Whiff Punish - Tether" on Streamable.
Corner - Counter (Close) - PRC -Tether
Watch "Corner - Counter (Close) - PRC -Tether" on Streamable.
Midscreen - 66c.S Starter - Meterless/Tetherless
Watch "Midscreen - 66c.S Starter - Meterless/Tetherless" on Streamable.
GUILTY GEAR -STRIVE-_replay_2022.01.28-18.07
Watch "GUILTY GEAR -STRIVE-_replay_2022.01.28-18.07" on Streamable.