1.18

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Chaos Was "Nerfed". Strive Is (Not) Saved. [Ver 1.18]
Chaos Was "Nerfed". Strive Is (Not) Saved. [Ver 1.18]
Happy Chaos got nerfed right? Right?! Yes...But actually not really, he's exactly the same - and in some cases he's even more of a threat. GG ArcSystem. Can't wait for season 2... --- Sub if you’re new, like the video, share and comment below (discuss, feedback, etc.) Twitch: https://www.twitch.tv/bayne_games Twitter: https://twitter.com/BayneGames #ggst #ggstrive #happychaos #ggst_hc
mario050987·youtube.com·
Chaos Was "Nerfed". Strive Is (Not) Saved. [Ver 1.18]
Smitty_FGC on Twitter
Smitty_FGC on Twitter
#GGST_HA #GGST_HC Instant overhead j.P string using backdash drift forward FRC. Works against FD and anywhere on screen, leaves you very plus on block and hit for easy conversions pic.twitter.com/ggA2Qn6Rxc— Smitty_FGC (@SmittyWerbenFGC) June 19, 2022
mario050987·t.co·
Smitty_FGC on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA #GGST_HC expansion upon my no FD setup. You can actually fuzzy them off of it lmao. The main issue is that without the bullet to cancel the pushback, you still can't beat FD. So this is basically a chance to greed on resources against an opponent that isn't FDing. pic.twitter.com/ngDLdxKBkG— Unluckythirteen (@unlucky13irteen) June 18, 2022
mario050987·t.co·
Unluckythirteen on Twitter
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Swapped to airdash back j.S for second high in the corner instead of double j.P. Double j.P was inconsistent on FD and wouldn't confirm off the first high sometimes.Now, first high auto-confirms regardless of if you go for second low or second high, no need to visually confirm. pic.twitter.com/gv6gX1LqBH— Razer UMISHO @ Happy Chaos is a setplay character (@UMlSHO) June 17, 2022
Shiroyami·twitter.com·
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA #GGST_HC This is incredibly funny, but also incredibly specific. You need them to normal crouch block both the c.S and the kara 236S and then you also need a significant amount of run momentum and only THEN can you catch jump with another c.S. pic.twitter.com/wlcHoDMBiK— Unluckythirteen (@unlucky13irteen) June 15, 2022
mario050987·t.co·
Unluckythirteen on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HC #GGST_HA idk if this is considered reactable, but if they don't fd the j3K you can get a crossup jD bulletless. You can do j2K to stay same side with jS. If this is real, it could be a cheeky way to still enforce some mix while low on resources. pic.twitter.com/mBhTGfhHdT— Unluckythirteen (@unlucky13irteen) June 15, 2022
mario050987·t.co·
Unluckythirteen on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
A small tip for those struggling with the new kara-cancels after 5K and cS:Input the motion, then press the dash-button and quickly afterwards the button for the special.236-specials get especially easier with this! 214 or dp-motion require a bit more practise tho.#GGST pic.twitter.com/otPWiqatNX— Rin-senpai (@RinSenpaiii) June 15, 2022
mario050987·t.co·
Rin-senpai on Twitter