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Regerets on Twitter
Regerets on Twitter
I was looking at dustloop wiki and read that you can do a sneaky mixup if you rc 236H.K bc you're airborne#GGST #GGST_AN pic.twitter.com/RGX5gHcwyc— Regerets (@RegeretsPH) June 24, 2021
mario050987·twitter.com·
Regerets on Twitter
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel: Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit. Chapters: 0:00 Intro 3:55 2D + General explanation of combos/options 13:10 5H 16:24 5S 17:48 Uncharged Fuujin 236H 19:33 Charged Fuujin 236[H] 24:55 Kou 236[S], 2 hits 29:42 Kou 236[S], 1 hit 31:28 Bonus optimal J.D wall bounce combo 33:08 Outro Time Stamps for each move and the combo notation: 2D : 3:55 Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak) 5H: 13:10 Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak) 5S: 16:24 Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S] 236H (Uncharged Fuujin) 17:48 236H, K, 5S, 5H, 236H, S (Soft knockdown) Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop. 236[H] (Fully Charged Fuujin) 19:33 Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak) 236[S] (Kou, 2hits) 24:55 Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak) 236[S] (Kou, 1 Hit) 29:42 Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak) Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown) or for metered carry to wall: 236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak) If you have questions or comments leave them in the comment section and I'll do my best to offer input! If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living: https://www.twitch.tv/Klaige Thanks for watching!
mario050987·youtube.com·
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
80 Frame Links on Twitter
80 Frame Links on Twitter
I've been enjoying Anji. Here's a low risk confirm that allows for decent damage and wall break at mid-ish screen. Works on everyone to my knowledge. #GGST_AN pic.twitter.com/AAqvNRT4qo— 80 Frame Links (@80Frame) June 20, 2021
mario050987·twitter.com·
80 Frame Links on Twitter
あまるふ🎠 on Twitter
あまるふ🎠 on Twitter
個人的に1番難しいやつ。1番火力でるけど、「dlJD〉近5S」の連係が安定しない。#GGST_AN https://t.co/3YZFH8AGY6— あまるふ🎠 (@aki2929daruma) June 17, 2021
mario050987·twitter.com·
あまるふ🎠 on Twitter