Guilty Gear Strive Baiken Combos and Mixups / Pressure
In this video i go over the combos, Mixups and pressure for Baiken in guilty gear strive.
timestamps below
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00:00 Introduction
00:08 Midscreen combos
03:35 Corner combos
05:22 Anti-air combos
05:45 Mixups and pressure
07:29 Outro
combos used in the video:
Midscreen combos
c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ HS
5HS / 6HS ⟶ 41236HS ⟶ HS
5HS / 6HS ⟶ 236236S / 214214P
c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ HS
2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ 236K
5K ⟶ 6K (frametrap) ⟶ c.S ⟶ 2HS ⟶ 41236HS ⟶ HS
Charged D ⟶ Jump ⟶ HS ⟶ D ⟶ slight delay Jump S ⟶ J ump S ⟶ S
counterhit 5HS ⟶ 41236S ⟶ c.S ⟶ 2HS ⟶ delay! 236K ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ dash for oki
Hitconfirming f.S and 2S in 2HS is doable and very important i think
counterhit f.S / 2S ⟶ 2HS ⟶ delay! 236K ⟶ 2S ⟶ 41236HS ⟶ HS
2S ⟶ 2HS ⟶ 41236HS ⟶ HS
counterhit S kabari ⟶ c.S ⟶ 2HS ⟶ delay 236K ⟶ c.S ⟶ 2HS ⟶ 236K =⟶ dash oki
counterhit 2HS ⟶ 41236HS ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
counterhit 2369S ⟶ c.S ⟶ 5HS ⟶ 41236HS ⟶ HS
counterhit 2D (1hit) ⟶ 236K ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
counterhit 236K ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
Jump HS ⟶ 236S ⟶ purple roman cancel ⟶ Jump S ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
2369S ⟶ purple roman cancel ⟶ Jump S ⟶ c.S ⟶ 6HS ⟶ 41236HS ⟶ HS
c.S ⟶ 2HS ⟶ 236K ⟶ purple roman cancel ⟶ c.S ⟶ 41236S
c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 41236HS ⟶ purple roman cancel ⟶ c.S ⟶ 41236S
c.S ⟶ 2HS ⟶ 236K ⟶ purple roman cancel ⟶ dash ⟶ c.S ⟶ 2HS ⟶ 236K ⟶ Jump D
from close c.S ⟶ 2HS ⟶ 236K ⟶ 2S ⟶ 236236S
from further away c.S ⟶ 2HS ⟶ 236K ⟶ 236236S
counterhit 6HS ⟶ 41236S ⟶ c.S ⟶ charged D ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ c.S / f.S (for further away) ⟶ delay 2HS ⟶ 236236S
Corner combos
c.S ⟶ 2HS ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS
c.S ⟶ 2HS ⟶ 236K ⟶ dash c.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS
counterhit 5HS ⟶ 41236S ⟶ c.S ⟶ 5HS ⟶ delay! 236K ⟶ c.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS
c.S ⟶ 2HS ⟶ 236K ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ roman cancel ⟶ jump D ⟶ jump D
Jump HS ⟶ 236S ⟶ roman cancel ⟶ c.S ⟶ 2HS ⟶ delay 236K ⟶ 5K ⟶ 6K ⟶ 6HS
2369S ⟶ roman cancel ⟶ c.S ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 6HS
c.S ⟶ 2HS ⟶ 236K ⟶ f.S ⟶ 5HS ⟶ 41236HS ⟶ HS ⟶ 236236S
c.S ⟶ 2HS ⟶ 236K ⟶ 5S ⟶ 2HS ⟶ 236236S
counterhit 6HS ⟶ 41236S ⟶ c.S ⟶ charged D ⟶ c.S ⟶ 5HS ⟶ 236K ⟶ c.S ⟶ f.S ⟶ 236236S
Anti-air combos
Jump P ⟶ Jump P ⟶ Jump P ⟶ 236S
(close) Jump S ⟶ Delay Jump HS ⟶ c.S ⟶ 41236HS ⟶ HS
(close) Jump S ⟶ Delay Jump HS ⟶ c.S ⟶ 236236S
mixups and pressure
(close) 2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ HS
(close) 2K / 5K ⟶ 2D (2 hits) ⟶ 236K ⟶ instant air dash ⟶ 236K