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Notation:
- f = far, c = close. This only applies to slashes as there's a far and close variant.
- jc = Jump Cancel, adc = Air Dash Cancel
- Dauro = 623P
- Drift RCs are denoted as xxRC, fast RCs are FRC, normal RCs that lauches are RC
- CH = Counter hits
As for deploying swords, [1] denotes the flying hitbox, [2] denotes the explosions
One thing about Dauro loops is that you want to keep in mind the starter used but you'll most of the time cycle between the 3 link options 5K, cS or cS 2H between Dauro until you're out of range or until the opponent is wallsplated.
BnB
cS 2H > Dauro > 66 cS 2H > Dauro > 66 cS 2H > Dauro > 214H
2D CH > Dauro > 5K > Dauro > 5K > Dauro
cS 2D > Dauro > cS > jc jS > j214S
cS 2H > 632146S
fS CH > 5H > 236H > 66RC > run up cS > Dauro > 214H
cS 2H > Dauro > cS > Dauro > 5K > Dauro > RC > 66 > cS 2H > Dauro > 5K > Dauro. Full corner to corner carry
2P > 236H > 66RC > Throw > cS 6H > 236H > 214H
Throw > RC > cS 6H > 236H > fS > Dauro > 214H
fS 5H > FRC > 214H
cS fS 5H > 236S > 66RC > iad > jH > 6H > 236H > 214H
Air-to-ground:
jS > cS 2D > Dauro loops
jS CH > adc jD > 2K 2D > Dauro
Air-to-air:
jS > ad jK jD > Dauro > cS > 214P[1] > 214P[2]. Gives KD and safejump
Ground-to-air:
cS > jc jS > ad jK jD > cS > jc jS > j214S
Dust: 5D > jH > jc jH jK jH jK > j214K
Sacrifice wall damage for Oki:
Chipp TOD:
214H > RC > fS 5H > 236236H