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Super1upmanToday at 10:39 AM
honestly as long as you have 50% meter to Zansetsu super directly to negate lifeloss, I think going into bloodrage is fine, given you try to plan where your activation is
[10:40 AM]
activating max screen against certain chars seems fine, then just immediate super, and up close you can create distance with normal pushback then super
[10:41 AM]
obviously not a good plan if your losing by a lot since its risky, but with the payoff from spamming specials before activation, going all in like that might actually work
[10:41 AM]
for players who don't want to play the patient game
@Piccolo
but at least I can live my dreams of playing Samsho on ps4 with good netcode
surewinToday at 10:42 AM
pretty much this lmao
@Super1upman
honestly as long as you have 50% meter to Zansetsu super directly to negate lifeloss, I think going into bloodrage is fine, given you try to plan where your activation is
SwiftyXRDToday at 10:50 AM
I think Zansetsu is punishable from full screen though if they dash up to you as soon as they get out of block stun
[10:51 AM]
Especially if you have like a full screen overdrive like Ramlethal or something
Super1upmanToday at 10:53 AM
true but its a life trade mechanic in my mind, you trade x amount of life for dealing whatever 80% of their life before the transformation
[10:54 AM]
its definitely a risky path to take, but I think it would work with the way the game is looking, matches can end so quickly
SwiftyXRDToday at 10:54 AM
Just saying, Zansetsu definitely isn't a get out of jail free card if the opponent knows to punish it
[10:55 AM]
Your best course of action is to try whiff punishing with 5HS and then use it
Super1upmanToday at 10:55 AM
i don't think its worth draining life
[10:55 AM]
you will lose that same life if you wait, vs the punish
SwiftyXRDToday at 10:56 AM
That's true but if they don't throw out buttons then you're either doing insane chip from 5S and 5HS or you're draining their tension(edited)
Super1upmanToday at 10:56 AM
the chip is honestly not good, with barrier and his normals are too slow
SwiftyXRDToday at 10:57 AM
Well they're slow because they take up most of the screen
Super1upmanToday at 10:57 AM
it doesn't do enough dmg to go for chip unless it might kill
TrevwardToday at 10:57 AM
Feels like it's not worth going into that mode unless you have a life lead & have them against the wall. This helps keep them from running away since you can't use any specials. Regardless, I just focus on not going there lol
DaiAndOhToday at 10:57 AM
The thing also is
SwiftyXRDToday at 10:57 AM
Yeah, you should probably avoid blood rage in general
DaiAndOhToday at 10:58 AM
That 50 meter could be used on a powerful RC or on a super to stop blood gauge
SwiftyXRDToday at 10:58 AM
The benefits of blood rage aren't there as an alternative play style, they're just there to help keep you on your feet
TrevwardToday at 10:58 AM
yeah but what is Nago going to do if the player just waits it out. Just blocks the whole time with FD
[10:58 AM]
While you lose tons of hp
Super1upmanToday at 10:58 AM
@DaiAndOh very true, it may just be optimal to always do that, just saying a theory, all in playstyle looks like it would possibly work
DaiAndOhToday at 10:59 AM
Yup. You lose your mobility to catch them too
[10:59 AM]
I guess you can gamble with 5d lol
[10:59 AM]
If in range
SwiftyXRDToday at 10:59 AM
You're basically going to take damage no matter what, you either let your HP drain and stay in neutral or you let them block zansetsu and get punished for it
DaiAndOhToday at 10:59 AM
I do think there can be some niche use of rage but rare
[11:00 AM]
Like combo into it when they're low on resources
[11:00 AM]
So you go for max damage and try to checkmate with a few hits on block
Super1upmanToday at 11:00 AM
the rage is a weakness for the crazy shenanigans you can do before it I think, the more I see it the more I never want to stay in it, but avoiding transformation might also be way too passive of play
SwiftyXRDToday at 11:01 AM
You should only go for a super crazy combo when you can get a super off
TrevwardToday at 11:01 AM
def not too passive since you can still risk it for a command grab. Plus, having very strong defense is never a bad thing.
SwiftyXRDToday at 11:02 AM
Same as "You should only go for a super crazy combo if you can end it with 214H with Sin"
Super1upmanToday at 11:02 AM
@SwiftyXRD you don't get infinite chances, so waiting may end up costing you match, if you gotta wait to use cancels cause your afraid of transforming
SwiftyXRDToday at 11:03 AM
Purposefully letting your blood rage go up is a huge gamble though, especially if you mess up the activation(edited)
[11:03 AM]
If they punish your blood rage activations and you don't have burst then you're basically a goner
Super1upmanToday at 11:06 AM
I would test lifeloss, if you do a knockdown, teleport back max distance, then check what characters can actually get. Sadly I don't have beta
JustDylanToday at 11:07 AM
i mean
[11:07 AM]
there's no reason for your opponent to not just block once you activate blood rage
[11:07 AM]
you have literally 0 threat once in blood rage
Super1upmanToday at 11:07 AM
@JustDylan I am talking about just activating super immediately after blood rage to take damage
[11:07 AM]
get out immediately
JustDylanToday at 11:07 AM
yeah and then you get punished
[11:07 AM]
lol
Super1upmanToday at 11:07 AM
I said you can test the life loss from that, you say get punished but it may actually be worth it
JustDylanToday at 11:08 AM
also you just spent 50 meter for something that could have been avoided
DaiAndOhToday at 11:08 AM
Again
SwiftyXRDToday at 11:08 AM
The only characters that probably can't punish it are the ones who can't dash
DaiAndOhToday at 11:08 AM
Why not spend 50 meter in the combo?
JustDylanToday at 11:08 AM
yeah
DaiAndOhToday at 11:08 AM
Why not spend 50 meter on something else entirely JustDylanToday at 11:08 AM
and you wanna spend your meter on this garbage
[11:08 AM]
lol
Super1upmanToday at 11:08 AM
50 meter in the combo might be worse than having option to immediately end blood rage
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